Black Ops 7 and Warzone receive weapon tuning, attachment reworks Feb. 13
Treyarch rolled out a Feb. 13 update for Black Ops 7 and Warzone (console builds 1.92 / 1.093) focused on weapon tuning and attachment reworks; Infinity Ward separately disabled MW2’s attachment tuning after crash reports.

Treyarch and the wider Call of Duty development teams rolled out a mid‑February title update for Call of Duty: Black Ops 7 and Call of Duty: Warzone, published under console build 1.92 for older generations and 1.093 for current‑gen builds depending on platform, with the patch described as focusing heavily on weapon tuning and attachment reworks. The update is identified as a February 13 release in the headline material and the supplied report explicitly credits Treyarch and the wider Call of Duty development teams for the rollout.
Separately, Modern Warfare 2 added a new attachment tuning feature inside its Gunsmith system, a system that the materials state has been present in previous Call of Duty games and “allows players to add attachments to their guns, including scopes, magazines, muzzles, grips and stocks.” The supplied details say Modern Warfare 2 players unlock attachment tuning after levelling a weapon up to its maximum rank.
The mechanics described for Modern Warfare 2 explain that attachment tuning “lets players adjust sliders which impact two specific stats for the weapon.” One explicit example preserved in the notes reads: “By increasing the speed players can bring up their sights, for example, they may decrease the time it takes to fire after sprinting.” The supplied material also records that players can equip up to five attachments on their weapon at any time.
That five‑attachment limit is central to the issue that followed in Modern Warfare 2, because the provided notes state that “if all five attachments have been tuned it appears to have caused crashes.” In response, Infinity Ward posted on its official Twitter account that it had temporarily deactivated the attachment tuning feature. The exact text reproduced in the supplied material reads: “We are disabling attachment tuning until further notice to investigate crashes for users with 5 attachments tuned. If you currently have a tuned attachment equipped, you will need to unequip and re-equip it to use your loadout.”

The supplied material also records an additional action by Infinity Ward over the same period: the game’s ping system was quietly disabled after players discovered it could be used to track enemy players through walls for entire matches. The notes describe this removal as taking place “over the weekend” and frame it as a separate feature disablement related to an exploit that made permanent tracking possible.
Crucially, the supplied sources do not state that the Black Ops 7 and Warzone February 13 update introduced Modern Warfare 2’s attachment tuning sliders or that the MW2 crash reports carry over to Black Ops 7 or Warzone. The original Black Ops 7/Warzone report provides the build numbers 1.92 and 1.093 and the high‑level focus on weapon tuning and attachment reworks but does not include full patch notes, a list of reworked weapons or attachments, platform mappings for the build numbers, or explicit confirmation about whether an MW2‑style attachment tuning system was added to Black Ops 7 and Warzone.
What remains unconfirmed in the supplied material are exact patch notes for the Feb. 13 Black Ops 7/Warzone update, the platforms corresponding to “older gens” and “current‑gen” for builds 1.92 and 1.093, when Modern Warfare 2 first shipped attachment tuning, and the calendar dates for Infinity Ward’s disables beyond the quoted tweet. Those gaps mean players looking for detailed stat changes, affected weapons, or cross‑title implications should await official Treyarch or Activision patch notes and additional developer clarification.
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