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Call of Duty Season 4 roadmap reveals maps, Zombies, Warzone plans

Hidden MMR is out of Ranked Play in Season 04, while launch day brings Fortune’s Keep, Rogue Run and three Multiplayer maps before mid-season fills in the rest.

Jamie Taylor··2 min read
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Call of Duty Season 4 roadmap reveals maps, Zombies, Warzone plans
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Hidden MMR is gone from Ranked Play in Season 04, and that change may matter as much as any map. Every SR gain and loss will now be fully transparent, giving competitive players a clearer read on the grind when the season opens on Thursday, June 4 at 9 a.m. PT.

Season 04 does not dump everything on day one. The launch package includes five new and remastered Multiplayer maps, the return of Fortune’s Keep in Warzone, the Rogue Run Zombies mode, and Operation Wall Breaker in Endgame. The story setup pushes forward with David Mason captured by The Guild, Specter Two on the offensive, Karma’s virus ready to deploy, and Dorne making a final play at JSOC’s secret jungle hideout.

For Multiplayer, the launch slate is led by Liminal, Primetime and Vertigo. Liminal is a small map with a center that changes during play, which should make it the most volatile early pick for players chasing fast fights and rotation reads. Primetime leans into a Japanese game show obstacle-course theme, while Vertigo returns as a fully remastered Black Ops 2 map with a new Japanese setting. Liminal and the mid-season map Zenith both support 2v2 and 6v6, so smaller-lobby players have a reason to jump in right away instead of waiting for Reloaded.

The mode lineup is broad enough to keep queues moving. Black Ops Classic is built around classic Black Ops gameplay, Blueprint Gun Game returns for its Black Ops 7 debut, 6v6 Gunfight is back in a larger-team format, and Team Blueprint Sharpshooter plus Knife Fight land mid-season. That spread should help the weekly grind by giving players more ways to chase SR, practice mechanics or simply change pace without leaving the playlist ecosystem.

Zombies gets one of the season’s biggest pivots. Rogue Run is a roguelite set on Ashes of the Damned, built around wave survival, reward choices and teleporting into the next arena. Launch content also includes Nuked Survival, Totenreich Directed Mode and the Starting Room for Totenreich. Mid-season then adds Kowakujō, a round-based map set in a feudal Japanese castle near a live volcano, along with the Hellping Hound Gobblegum and a new Wonder Weapon.

Endgame follows the same staggered rhythm. Operation Wall Breaker starts at launch, Operation King Killer arrives mid-season, and Operator Prestige expands higher-end progression with an extra Exotic slot, an extra Nightmare slot and a fourth Skill Track. Mid-season then adds the Guardian Skill Track and the Psych Grenade Minor Ability.

Season 04’s road map is built around pacing, not overload. Launch day gets the core content and the clearest SR fix, while Reloaded fills in the maps, modes and progression hooks that should keep players logging back in after the first week.

This article was produced by Prism’s automated news system from verified source data, official records, and press releases, then run through automated quality and moderation checks before publishing. The system is built and supervised by the people who set the standards it runs under. Read our full AI policy.

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