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Fan-Made Tomb of Horrors RPG Maker Adaptation Goes Public

Free on itch.io, a fan-made Tomb of Horrors remake lets players walk into Acererak’s trap-filled dungeon in RPG Maker form, rough edges and all.

Jamie Taylor··2 min read
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Fan-Made Tomb of Horrors RPG Maker Adaptation Goes Public
Source: wargamer.com
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Free and publicly playable now, Tomb of Horrors has been rebuilt in RPG Maker as a fan project that turns Gary Gygax’s infamous dungeon into a JRPG-style run at Acererak’s deathtrap of a lair. The remake comes from MrAlcoro and a couple of friends, who made it as a college level-design project in 2019 and later shared it on itch.io for anyone to try.

That alone makes it a sharp little hobby story: one of Dungeons & Dragons’ most notorious adventures, long treated as a rite of passage for hard-bitten DMs, has been translated into a digital format you can boot up at home. MrAlcoro says it is the first and only RPG Maker title the group has made, and also says it has been played through to completion several times without issues. Even so, the creator is clear that it is not perfect, and the release carries that handmade feel in the form of typos, bugs, and some balancing issues.

AI-generated illustration
AI-generated illustration

The appeal is partly nostalgia and partly preservation. Wizards of the Coast says Tomb of Horrors began as a dungeon in Gygax’s home campaign in the early 1970s, then reached the wider D&D audience at the original Origins game convention in 1975 before being published in 1978. D&D Beyond notes that it has appeared in nearly every edition of Dungeons & Dragons, and Wizards’ Tales from the Yawning Portal introduction still frames it as a proving ground for characters and players, with only high-level parties standing much chance of surviving.

The remake keeps that reputation intact. According to the project notes, almost every object can be interacted with, sometimes for flavor text and sometimes for a faceful of acid, which is exactly the sort of brutal curiosity tax Tomb of Horrors has always demanded. That makes the game a fit for old-school DMs who know the module by reputation, newer players who want to see why the name still carries weight, and anyone looking for a solo or digital way to experience one of tabletop’s most infamous adventures without pulling out a full group. The result is less a polished commercial launch than a public fan archive entry, and that is what gives it real table-side value.

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