Hasbro cancels Stig Asmussen's new Dungeons & Dragons game project
Hasbro has scrapped Stig Asmussen’s D&D game before it ever reached the table, ending a single-player action-adventure pitch built for PC, console and Unreal Engine 5.

Hasbro has canceled a new Dungeons & Dragons video game from Stig Asmussen, the director behind Star Wars Jedi: Survivor, cutting off a project that had been positioned as one of Wizards of the Coast’s boldest digital bets. The move landed less than a year after Wizards signed Giant Skull to an exclusive publishing agreement for an all-new, single-player action-adventure game set in the world of Dungeons & Dragons.
That June 2, 2025 deal had all the language of a major swing. Wizards said the partnership was a “definitive moment” for both companies’ gaming ambitions, and Giant Skull said it was building for PC and console in Unreal Engine 5. Asmussen described the studio’s goal as creating a rich new D&D universe with immersive storytelling, heroic combat and traversal, the kind of pitch that suggested a game closer to a prestige character action adventure than a conventional party-based cRPG.

Instead, Wizards has said it chose not to pursue an early concept from Giant Skull. The company said it still values its relationship with Asmussen and his team and remains open to new pitches from the studio, a sign that the door has not shut on future collaboration even as this particular project disappears from the roadmap. Giant Skull itself was founded by Asmussen after he left Electronic Arts in 2023, and he brought in several veterans from his Star Wars Jedi years, giving the pitch immediate recognition inside the game industry and among D&D fans watching for the next licensed hit.
The cancellation says as much about Hasbro’s current D&D strategy as it does about this one project. After Baldur’s Gate 3 turned Dungeons & Dragons into a bigger digital conversation than it had seen in years, Hasbro said in April 2024 that it was talking with lots of partners about the future of Baldur’s Gate. Since then, Wizards has kept widening the net, including the later announcement of Invoke Studios’ Warlock: Dungeons & Dragons, another original third-person action-adventure game unveiled in late 2025.
The broader business picture helps explain the shift. In Hasbro’s February 10, 2026 earnings report, Wizards of the Coast and Digital Gaming revenue rose 45 percent in full-year 2025, driven by record Magic: The Gathering revenue. That kind of growth gives Hasbro room to invest, but it also suggests a company choosing its D&D bets more carefully, favoring tighter control over early concepts and higher-confidence partners. For fans hoping Asmussen would bring his Star Wars Jedi pacing, combat and spectacle to the Forgotten Realms, the lost game is the real story: a promising initiative that never got far enough to roll initiative at the table.
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