Analyst Names Take-Two Top GTA Investment Idea for 2026
On December 29, 2025, Benchmark Research analyst Mike Hickey identified Take-Two Interactive as a leading entertainment and digital-media pick for 2026, repeating a buy rating and assigning a price target in the $275–$300 range. The call emphasized the long-term value of the Grand Theft Auto franchise and recurring revenue from GTA Online, mobile titles, and other labels as the reasons investors and the community should pay attention.

Benchmark Research analyst Mike Hickey put Take-Two Interactive at the top of his entertainment and digital-media ideas list on December 29, 2025, reiterating a buy rating and setting a price target band between $275 and $300. The note focused on the enduring value of the Grand Theft Auto franchise and the company’s steady recurring-revenue streams, including GTA Online, mobile offerings, and revenue from labels such as 2K.
Hickey acknowledged recent delays to Grand Theft Auto VI but argued that those setbacks did not undermine Take-Two’s medium-term revenue potential. The analyst pointed to the company’s live-service model and multiple monetization channels as the core reasons for optimism, forecasting improved fiscal 2027 and fiscal 2028 earnings driven by ongoing GTA Online performance and other franchise support.
The recommendation mattered on two fronts for the GTA community. For players and creators, the note reinforced expectations that Rockstar and Take-Two will continue heavy investment in GTA Online and ancillary products rather than relying solely on a next mainline release for growth. That translates into continued seasonal content, events, and microtransaction-supported updates that sustain player engagement and creator economies. For investors, Hickey’s view framed Take-Two as a play on durable franchise economics and diversified revenue, rather than a single-product bet tied to the timing of GTA VI.
The timing of the analyst call, at the end of December, came as the industry watched how publishers balance live services with AAA development schedules. Take-Two’s mix of established online cash flow, mobile titles, and the 2K portfolio gives the company multiple levers to manage revenue while major projects mature. That positioning underpins the $275–$300 target range Hickey provided, reflecting confidence in recurring monetization even if a blockbuster new release arrives later than investors hoped.
Practically, community members can expect steady online support in the near term and continued emphasis on monetized content. Creators relying on GTA Online’s ecosystem should plan for ongoing events and opportunities, while investors weighing Take-Two will want to track quarterly results for signs that recurring revenue growth is translating into the fiscal improvements Hickey forecast for 2027 and 2028.
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