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GTA V Dealership Mod Revamped in C# for Legacy and Enhanced Editions

Nochala and ImNotMentaL's v1.0.2 rewrites the dealership mod in C# with full SHVDN v3 and LemonUI support, restoring stability across Legacy and Enhanced GTA V.

Jamie Taylor2 min read
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GTA V Dealership Mod Revamped in C# for Legacy and Enhanced Editions
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Nochala and ImNotMentaL published "Premium Deluxe Motorsport Dealership Revamped" v1.0.2 to GTA5-Mods on March 25, completing a ground-up C# rewrite of one of the community's longest-running vehicle storefront scripts and extending full compatibility to both Legacy and Enhanced editions of GTA V.

The headline change is not cosmetic. The mod's description confirms the authors "fully migrated the project structure from VB scripts to CS scripts" and added "Full SHVDN v3 support," two changes that matter enormously for anyone who has watched older dealership mods collapse after a Rockstar title update. The previous implementation used INMNativeUI for its menus; the revamp replaces that entirely with LemonUI, which handles mouse input more reliably and avoids the desync crashes that plagued the original under heavier script loads. Swapping UI frameworks also means the mod plays nicely alongside other SHVDN-based scripts that already depend on LemonUI, cutting the dependency tangle that used to make script stacks brittle.

The v1.0.2 build, pushed just days after v1.0.1, resolved four specific issues: UI text truncation in the vehicle listings, a preview camera bug, a soft-lock that could trap players mid-test-drive, and duplicate vehicle names appearing in the purchase menu. That pace of iteration, two updates in nine days, is a meaningful signal for a script operating across two different game builds simultaneously.

For anyone assembling a compatible setup, the prerequisites are explicit: the latest ScriptHookV from Alexander Blade, ScriptHookVDotNet v3 built on crosire's lineage with Enhanced-edition contributions from Chiheb-Bacha, and the latest LemonUI. Once those three are confirmed current, drop PremiumDeluxeRevamped.dll and its supporting files into the GTA V\scripts\ folder. Running an older SHVDN build or a mismatched LemonUI version is the most common failure point for this class of mod; the explicit v3 requirement rules out the silent incompatibility that used to send users chasing phantom crashes across unrelated scripts.

The credit block itself doubles as a diagnostic checklist. Alexander Blade's ScriptHookV, crosire's ScriptHookVDotNet, and Chiheb-Bacha's Enhanced-edition SHVDN work form the full dependency chain. If any of those upstream tools are outdated, the dealership script will not function correctly regardless of how cleanly the mod itself is installed.

Players upgrading from the original Premium Deluxe Motorsport mod should treat this as a clean swap: uninstall the old VB-based version, confirm the three prerequisites are at their current releases, and install the new DLL. The vehicle list has been updated for recent title updates, so entries that went missing after Rockstar patches should now appear correctly.

A public GitHub for the project gives server operators and contributors a stable place to track open issues and monitor future releases, which is particularly useful when mod stability affects an entire session rather than a single player. With the codebase now in C# and the UI layer consolidated on LemonUI, the mod is positioned to absorb future Rockstar content updates far more cleanly than its predecessor ever managed.

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