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Leaked Rockstar data reveals GTA Online earns over $8 million weekly

The leak points to a 2013 game still pulling in about $9.6 million a week, with Shark Cards and PS5 play keeping GTA Online one of Rockstar’s biggest cash engines.

Jamie Taylor2 min read
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Leaked Rockstar data reveals GTA Online earns over $8 million weekly
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GTA Online is still printing money in 2026. Leaked Rockstar data tied to the ShinyHunters breach showed the 2013 game averaging about $1.32 million a day, or $9.59 million a week, over the covered period, a reminder that Rockstar’s oldest live service remains one of its most lucrative.

The same analysis put Shark Cards at about $7.33 million in weekly bookings and GTA+ at roughly $2.26 million, while PS5 led all platforms by a wide margin at about $4.49 million a week. PS4 trailed at about $973,308. For Rockstar, that split says a lot about where the money is coming from now: current-gen players, recurring spending, and a single ecosystem that still has room to squeeze revenue out of Los Santos.

The data dump itself was huge, with reports describing about 78.6 million records, or nearly 80 million business records. It reportedly centered on internal analytics, service monitoring, support metrics, player behavior, revenue patterns, and anti-cheat and fraud-detection testing data, not player passwords or GTA 6 source code. The breach was also described as coming through a third-party integration involving Anodot and Rockstar’s Snowflake environment, rather than a direct break-in to Rockstar’s own systems.

Rockstar moved quickly to minimize the apparent damage. In a statement to IGN, the studio said “a limited amount of non-material company information” had been accessed in a third-party data breach and that it “has no impact on our organization or our players.” ShinyHunters had reportedly set an April 14, 2026 ransom deadline before posting the material a day early, after demands went unmet.

For GTA players, the bigger story is not the leak mechanics but what the numbers reveal about Rockstar’s priorities. A live game that launched in 2013 is still generating close to half a billion dollars annualized in the analyzed period, which helps explain why GTA Online continues to matter so much while GTA 6 moves toward release. The pressure to keep monetization strong, keep PS5 players engaged, and keep updates flowing is baked into the business model.

Rockstar has dealt with major leaks before. In September 2022, more than 90 videos and images from an early GTA 6 build spilled online, and the first GTA 6 trailer leaked in December 2023 before its planned debut. Take-Two CEO Strauss Zelnick later called those incidents “really frustrating and upsetting” for the team. This latest breach shows the same pattern: even when the business keeps humming, the security and communication stakes around Rockstar keep getting higher.

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