Merged HUD patch keeps GTA V radio mods compatible
A tiny merged hud.ytd patch stops x2er3o’s radio mods from fighting over the wheel image. It keeps classic stations readable when you stack more than one add-on.

The radio wheel only needs one mismatched HUD image to turn a clean GTA V soundtrack setup into a headache, and x2er3o’s merged hud.ytd patch is built to stop that from happening. It is not a station on its own. It is the compatibility file that keeps multiple add-on radios from trampling the same interface asset when more than one of his mods is installed.
What this patch actually fixes
The file exists for one job: keep x2er3o’s radio mods compatible with each other. If you install two of his stations and the game pulls the image from the older one, the radio wheel can bug out. The merged hud.ytd gives the pack one shared version of that asset, so the wheel stays readable instead of drifting into the wrong texture.
It is not trying to overhaul the whole HUD or replace every radio interface file in the game. It is a support layer for a growing station collection.
Who needs it, and who does not
This file is for setups built around x2er3o’s own add-on stations, especially if more than one of them is sitting in the same mod stack. The broader nostalgia run includes Vice City Public Radio, The Liberty Jam 101.3, Game Radio FM, Double Clef FM, MSX FM, K-Rose (SA), and Paradise FM (VCS), with the merged HUD patch sitting alongside those releases. The page history ties the HUD file to updates alongside K-Rose and later Fever 105, which makes the patch part of the same station ecosystem rather than a standalone cosmetic tweak.

The file is only for his mods. If the stations in your loadout are not part of x2er3o’s own release stream, this is not a universal fix you can assume will behave the same way. For anyone building a themed classic-radio pack from his add-ons, the patch is a shared component that prevents one old image from wrecking the whole stack.
Why GTA V radio mods keep colliding here
Radio mods do not only add music. They also have to show up correctly inside the wheel, and that means shared UI assets become conflict points fast. Radio stations need a hud.gfx definition to display properly on the radio wheel, and missing or incompatible files can make the wheel glitch around. Once a setup starts mixing multiple stations, those wheel assets become part of the maintenance problem whether the music is from Vice City, San Andreas, or Liberty City.
If one station wants to push an older image and another expects a newer one, the result is a broken-looking wheel rather than a clean station list. The merged hud.ytd patch solves that by acting as the shared version players can keep in place when they want several of x2er3o’s radios to coexist.
How it cuts down on maintenance
Instead of guessing which mod should win the conflict, you install the merged file and stop revisiting the same texture fight every time a new station lands. That is especially useful in a collection like this one, where the creator keeps adding classic-station mods and updating the shared HUD alongside them. The files page includes 2026 updates, and the pack is still being maintained.
For players running a few nostalgic stations at once, that can save a lot of fiddling. The file does not add new content to the wheel, and it does not change the vibe of the stations themselves. It reduces the chance that the wrong image from an older mod will take over and make the interface look broken the next time you cycle through the dial.
Why the small patch matters in a larger station pack
It sits underneath a wider run of classic-radio add-ons and makes it easier to keep stacking them without reworking the same wheel asset over and over.
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