Rockstar UK Filings Show $2.1B in GTA 6 Developer Wages Since 2019
Rockstar North's UK wage bill hit £1.6B ($2.11B) through March 2025, and with GTA 6 now delayed to November 2026, that figure only has one direction to go.

UK government filings confirm that Rockstar North, registered with Companies House as Rockstar Games UK Limited, logged £1.6 billion in employee wages and salaries between March 2019 and March 31, 2025. Converted to dollars, the figure lands at approximately $2.11 billion. It covers wages only, stops at a filing date now twelve months in the past, and does not include a launch that remains seven months away.
The data was surfaced from Companies House by Reddit user Due-Vanilla-8294. The address listed in those filings corresponds to Rockstar North's location, and the headcount numbers inside them tell a story of a studio scaling up, not winding down. The average monthly number of employees at Rockstar North reached 1,744 as of March 31, 2025, up from 1,658 a year earlier. That 86-person increase in average monthly headcount, logged during what was already an advanced production phase, points to a studio still in full operational mode. Across six years of filings, the £1.6 billion figure implies an annual wage outlay at the UK studio alone of roughly $350 million.

What that number does not cover is as important as what it does. Companies House is a registrar, not an auditor. It conducts "basic checks on documents received to make sure that they have been fully completed and signed" but acknowledges it does not "possess 'the statutory power or capability to verify the accuracy of the information that companies send to us.'" The agency is clear that "the fact that the information has been placed on the public record should not be taken to indicate that Companies House has verified or validated it in any way." Marketing costs, which Take-Two Interactive had originally planned to launch last summer before the game's schedule moved, are absent from the figure entirely. Costs from Rockstar studios outside the UK are similarly unaccounted for.
The timeline gives the wage data its full weight. The GTA 6 team had reportedly been at work since 2018, a full year before the earliest payroll data in these filings. The game was targeting a 2025 release before slipping to May 26, 2026, then sliding again to November 19, 2026 after Rockstar cited the need for additional polish. For context, most AAA productions publicly disclose total budgets that rarely exceed $300 million, production and marketing combined. The $2.11 billion here is wages only, at one studio, before a single physical unit has shipped.

With the March 2025 filing date now behind us, another year of Rockstar North's payroll has accumulated. When marketing, technology costs, and any support-studio expenditure are folded into a foundation already north of $2 billion, the projection that GTA 6's total cost could exceed $3 billion reads less like speculation and more like a floor. The delays that frustrated the community have a financial dimension those filings make visible: every extra month of polish at 1,744 average monthly employees is another $29 million or so in wages, quietly logged in Edinburgh and awaiting its own Companies House submission.
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