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Necromunda gets full refresh with new miniatures and terrain

Necromunda’s new edition brings a core set packed with miniatures and terrain, and the refresh leans hard into the grime, rust, and one-off characters painters love.

Nina Kowalski··2 min read
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Necromunda gets full refresh with new miniatures and terrain
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Games Workshop confirmed a full refresh for Necromunda on June 26, with a new Necromunda Skirmish Core Set built around new miniatures, terrain, a new core book, and more. The update replaces the older rules and lets existing gangs carry over into the new system, which keeps long-painted collections relevant while opening the door to fresh modeling and repainting projects.

For miniature painters, this is the kind of release that pays off in texture as much as in gameplay. Necromunda has always lived on the details, and this version pushes even harder toward the visual language of the underhive: grimy metal, chipped signage, hazard markings, smoke-blackened surfaces, and fighters who look like they have spent years fighting in enclosed industrial hellscapes. The setting itself is still the same savage one: a barren planet in the 41st Millennium, where gangs battle through the dark underhive and the deadly ash wastes over resources and territory.

The most painter-friendly part of the preview is the way it foregrounds individual models over massed units. Underhive Crew boxes will give players a selection of Leaders, Champions, Gangers, and Prospects, plus a weapons and upgrades frame, which should make each gang feel like a small cast rather than a rank-and-file block. That is exactly the sort of kit that rewards custom poses, head swaps, weathering variation, and story-led basing. Necromunda has always been the place to make one fighter carry a whole narrative through scars, converted gear, and a paint scheme that says where they came from.

AI-generated illustration
AI-generated illustration

The terrain matters just as much. The preview talks up fighting behind overseer pulpits, between generators, and across auto-siphoning valves, which points straight at the sort of industrial scenery that begs for layered rust, oil streaks, dust, and hazard striping. Necromunda’s broader world has always supported that look. Warhammer Community has described Hive Primus as a massive industrial nightmare packed with manufactoria and corpse-reclamation farms, and it has called House Escher the oldest Clan House on Necromunda, with roots stretching back to M32. That kind of lore gives painters a clear excuse to push every gang and terrain piece toward a lived-in, sector-specific identity.

The separate sale of Gang Tactics and Campaign Cards also signals that this is still a campaign game at heart, not just a starter-set skirmish. Necromunda has already been through years of expansions, downloads, and add-ons, enough to require consolidation into a new core rulebook, and this refresh looks designed to pull all of that energy back into one more approachable package. For painters, that means more reasons to revisit old gangs, and more surfaces to cover in grime once the new underhive hits the table.

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