Orks lead Warhammer 40,000’s new edition with customizable Trukk kit
Orks are first up in the new 40,000 edition, and the Trukk, Warboss and Mek all look built for heavy weathering, kitbashes and backlog planning.

The first Codex of Warhammer 40,000’s new edition is Orks, and Games Workshop is pairing it with a customizable Trukk, a new Mek and the first multi-part plastic Ork Warboss. For painters, the immediate question is which of these reveals look like the biggest projects, and which look like the best value for an army refresh before the codex lands.
The new edition opens with Warhammer 40,000: Armageddon, a launch box Warhammer Community describes as the biggest Warhammer 40,000 set yet, packed with new miniatures for Space Marines and Orks. That Armageddon setting gives the Ork wave extra weight, since the world has long been tied to green-skinned invasions, scrap-built war engines and the sort of battlefield debris that turns a paint job into a story.
The Trukk is the obvious centerpiece for hobby time. It can take a grabbin’ klaw or buzzsaw, swap between big shootas and rokkit launchas, and even change front axle position so the model can read as a hard turn or a full-speed charge. That kind of flexibility makes it a gift for weathering, battle damage and kitbash work, because the same frame can become a rusty convoy ride, a speed-freak transport or a straight-up table-ready brute with only a change in pose and finish.
The Warboss is the other major painting magnet. Warhammer Community says this is the first time an Ork Warboss has arrived as a multi-part plastic kit, with classic options including a choppa or power klaw, a combi-shoota and an optional Attack Squig. The kit also offers 16 head combinations, and the French preview even highlighted a jaw option with a cigar for a Blood Axe-style Castellan look. That is the sort of character release that invites clan-coded details without forcing a full conversion.

The Mek matters for the same reason. With a crane mounted to his back, a kustom mega-slugga and a repair role for nearby vehicles, he practically begs for oil stains, hazard stripes and the kind of grimy metal finish that makes an Ork army look like it has been dragged straight out of a scrapyard. The codex backs that up with a new Waaagh! rules set, 15 detachments, painting tips, lore and a Collecting section built around four Ork army archetypes.
Warhammer Community has also said the new edition will often allow several detachments instead of just one, and its Faction Focus pointed to updated Taktikal Brigade and DAKKA! DAKKA! DAKKA! rules alongside the new Rollin’ Deff detachment for Battlewagons. Add the Orks Command Pack with 94 reference cards and tokens, plus a dice set, and this is a launch that looks aimed at a full army rebuild. For anyone deciding what to paint first, the Trukk looks like the biggest canvas, the Warboss the sharpest character piece, and the Mek the quickest route to a force that already looks battle-worn before the new edition fully takes over.
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