Among the Sleep opens mobile pre-registration, bringing enhanced horror to iOS and Android
You play a two-year-old with only a teddy bear, and Among the Sleep is now open for pre-registration on iOS and Android ahead of its June 2 launch.

Among the Sleep has opened mobile pre-registration on iOS and Android, and its strangest hook is still the one most likely to cut through on phones: you play a two-year-old child, alone in the dark, with only a teddy bear for support. The mobile release is set for June 2, 2026, and the pitch is not a stripped-down remake. It is being sold as an enhanced try-for-free edition built around the game’s original mix of helplessness, exploration, and creeping dread.
If you want in, the move now is simple: pre-register on the Apple App Store or Google Play so the game is queued for launch day on your device. Apple’s listing shows an expected June 2, 2026 release, with an age rating of 13+, while the Android listing describes the experience as horror driven by atmosphere and exploration rather than scores or combat systems. The game is free to try, with a $6.99 in-app purchase to unlock the full version on the App Store. No separate pre-registration reward has been listed, so the main incentive is being ready when the mobile version goes live.
The extra content gives the release more weight than a basic port. The Enhanced Edition bundle includes improved visuals, a digital art book, soundtrack integration, selectable pyjamas, enhanced puzzles and gameplay, new dialogue, and a brand-new museum level that digs into behind-the-scenes material and cut concepts. That matters because the original appeal of Among the Sleep was always its perspective, not its power fantasy. Instead of arming the player, Krillbite Studio built the horror around scale, sound, and the uneasy feeling of moving through familiar spaces that no longer feel safe.
That design has already carried the game a long way. Krillbite Studio, based in Norway, originally launched Among the Sleep on PC on May 29, 2014, after a Kickstarter campaign that ran from April 18 to May 18, 2013 and raised $248,358 from 8,110 backers, well above its $200,000 goal. The game later reached PlayStation 4 in December 2015 and Xbox One in June 2016, with the Enhanced Edition following in November 2017. Snapbreak Games is publishing the mobile version, which gives the title a cleaner runway to a new audience than many smaller horror ports get.
The premise still does the heavy lifting, but the mobile package gives it a stronger case than nostalgia alone. A horror game built around a child’s-eye view, a teddy bear, and no combat systems feels unusually well suited to a touch-screen release, and June 2 is the date to watch if that blend of old indie reputation and new content is going to find another life on phones.
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