Crownlings brings Advance Wars-style tactical battles to mobile devices
Crownlings skips the usual fantasy-RPG grind for grid-based tactics, card picks, and faction battles. Its iOS build is 275.7 MB, rated 13+, and already hit version 1.0.2.

Crownlings: Heroes & Conquests is out now on iOS and Android. Angry Banana Inc.’s game builds its battles around compact, Advance Wars-style grid combat where every deployment choice matters from the first move, instead of leaning on turn-based RPG loops or broad 4X conquest.
Players pick a red or blue faction, build forces from a deck of cards, and drop those units onto a large island map with one clear goal: wipe out the opposing side. Each unit brings its own attack style, strengths, and weaknesses, so the game asks for more than simple unit spam or auto-battle tapping. Matches look designed to stay short without giving up the kind of positioning and matchup decisions that can punish sloppy play.
Heroes add another layer to the loop, and they are not just cosmetic commanders. They can be upgraded over time as they lead armies into battle, giving the game a progression path beyond individual skirmishes. Players command an army, capture castles, and outsmart rival kingdoms. Crownlings is a competitive tactical strategy game where every move matters. The game also has PvP and broader competitive depth planned for later in the year.

The mobile packaging is straightforward. The App Store lists Angry Banana Inc. as the provider, says the iOS version requires iOS 16.0 or later, is rated 13+, includes in-app purchases, and comes in at 275.7 MB. AppAgg lists the iOS release date as June 22, 2026 and shows the game updated that same day to version 1.0.2.
The medieval skin is there, but the real hook is that Advance Wars-style grid work underneath it.
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