Feral Interactive Announces Mobile Port of Tomb Raider 2013 with Console-like Features
Feral Interactive announced a mobile port of Tomb Raider (2013) for iOS, iPadOS and Android, promising the complete origin story, 12 DLC packs, and console-like controls and visuals.

Feral Interactive announced that Tomb Raider (2013), the origin chapter of Crystal Dynamics’ Survivor Trilogy, is coming to iOS, iPadOS and Android, delivering the original game and its additional content to phones and tablets. The release is scheduled for February 12, 2026, and Feral says the mobile edition aims to reproduce the console experience with broad input and visual options.
The mobile release includes the full 2013 campaign plus 12 downloadable content packs bundled at no extra cost. The DLC are described as containing upgrades, outfits and a bonus Challenge Tomb. Plot beats from the original are intact: young Lara Croft is shipwrecked on the island of Yamatai during her first archaeological expedition and must survive devious traps and murderous inhabitants while unraveling the island’s mysteries.
Feral’s announcement frames the port as a high-fidelity mobile outing, saying the game is “the first fully-fledged modern Tomb Raider console game” to land on iOS and Android. Coverage repeats Feral’s claim that the mobile edition will be complete “with every testing puzzle and intense firefight” from the console original. The company also promises that the title will be “expertly optimised for a wide range of phones and tablets.”
Controls and input options are a headline feature. The mobile build will offer a fully customisable touchscreen interface, gamepad support, keyboard and mouse support on iPadOS and Android, and optional gyroscopic motion aiming on supported devices. Players can choose from optimisation presets that prioritize smoother performance or higher fidelity visuals. In the announcement language repeated by outlets, Feral says, “With AAA visuals and great performance, as well as optimisation presets allowing players to prioritise improved performance or higher fidelity graphics, Tomb Raider is set to be a landmark mobile game release.”

Marketing materials released alongside the announcement include a gameplay trailer and device screenshots. Feral supplied iPhone and iPad images, and at least eight iPad screenshots were distributed with filenames such as TombRaider-iPad-Screen-1.png through TombRaider-iPad-Screen-8.png. Early reaction to the trailer has been positive online; Escapist reproduced user responses including, “Who agrees with me, only Feral Interactive thinks for Android users and no other developer does. That’s why they port AAA quality games for mobile, that’s why Feral Interactive is always a goat,” and “I always waited for this day, and it arrived… Tomb Raider now on móbile.”
Price and storefront details were reported by Cogconnected’s Deepak Chongtham, who wrote that Tomb Raider will be priced at $19.99, £12.99 or €15.99 with regional variations, and that preorders are open on the App Store while Android users can pre-register on Google Play. Those specific storefront details have not been confirmed directly by Feral in the supplied materials and can be verified on official store pages ahead of launch.
What this means for mobile players is straightforward: if your phone or tablet meets the unknown system requirements, you will be able to experience Lara Croft’s origin story with multiple input options and visual presets, plus a full slate of DLC, without buying extra packs. Expect to check device compatibility and file-size requirements once Feral publishes final system specs, and to see whether cloud saves and cross-save support appear as follow-ups to this announcement.
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