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March of Empires adds Vikings event with Ragnar, Lagertha and new commanders

Ragnar, Lagertha, Rollo and Floki landed in March of Empires on May 29, and the four-week event added commanders, quests and rewards.

Jamie Taylor··2 min read
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March of Empires adds Vikings event with Ragnar, Lagertha and new commanders
Source: media.pocketgamer.com

March of Empires did not just bolt Vikings onto the map and call it a day. Update 84 brought Ragnar and Lagertha in as Champions, with Rollo and Floki added as Commanders, and the crossover went live on May 29 for a run of about four weeks. That timing gave the event a real window for players to recruit the new characters, push through quests, and chase themed rewards instead of treating it like a one-day branding splash.

The structure matters because the new arrivals are split across two roles. Ragnar and Lagertha sit in the legendary character lane, while Rollo and Floki arrive as Commanders with army-wide bonuses and leadership options. That is the part that gives the event actual gameplay weight. Commanders change how armies are built and how players plan fights, so the crossover reaches beyond cosmetic crossover territory and into roster management, which is where mobile strategy events earn their keep.

The fit is also unusually clean. Gameloft describes March of Empires as a medieval strategy RPG built around kingdom building, alliances and tactical battles, with factions such as Kings, Tsars and Sultans already baked into the game’s identity. Vikings slots into that framework naturally, and the franchise recognition carries real value too. HISTORY’s Vikings page lists Ragnar, Lagertha, Rollo and Floki among the show’s major characters, and the series first premiered on March 3, 2013, giving the tie-in a familiar hook for players who know the TV brand.

AI-generated illustration
AI-generated illustration

There is also a broader live-ops angle here. Gameloft announced on July 29, 2025 that March of Empires had officially switched to Unreal Engine, saying the move was meant to improve performance, accelerate content delivery and enable more advanced 3D visuals. The company said updates could be delivered up to three times faster and that large-scale events and server groupings could run up to 70% more smoothly. Seen against that backdrop, the Vikings event looks less like a one-off skin pack and more like a retention play built to keep an older strategy game active, visible and competitive. For March of Empires, that May 29 launch was not just new decoration on old walls; it was a content beat with enough new commanders, quests and reward pressure to matter.

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