Riot launches VALORANT Mobile in China with full hero roster
VALORANT Mobile launched in China with all 18 agents, seven maps and 10 modes, giving mobile players a full tactical sandbox from day one.

VALORANT Mobile arrived in China with the one detail that matters most to players: the full 18-agent roster was there at launch. That instantly separates this rollout from the usual pared-back mobile debut and gives early adopters a real tactical sandbox, with role coverage, counterplay and team composition decisions that look much closer to the PC game.
Riot Games launched the mobile version on August 19, 2025, in China, working with Tencent and LIGHTSPEED STUDIOS, Tencent’s mobile game team. The launch build also included 7 maps and 10 game modes, along with mobile-specific features such as replay support, real-time anti-cheat, profile highlight sharing and 120 FPS support. Reports around the release said the game had pulled in 60 million to 70 million pre-registrations before going live, underscoring how much demand had built up before players even got their first match.

The roster-first approach matters because VALORANT lives and dies on agent identity. Starting mobile with all 18 heroes means players did not have to wait for the meta to flesh out through post-launch unlocks or staggered content drops. It also gives the mobile version an immediate credibility boost with competitive players, especially in a game built around a 5v5 character-based tactical FPS structure where one missing support, initiator or sentinel can change how entire rounds are played.
Riot and Tencent also said they were investing about 1.5 billion yuan, roughly $200 million, over three years to build VALORANT Mobile’s esports ecosystem in China. That commitment fits the broader VALORANT push beyond PC, where Riot has already extended the franchise to console and tied the wider ecosystem together with cross-progression and cross-inventory support. With VCT CN operating from Shanghai and Chinese teams already making noise on the global stage, the mobile launch lands in a region where the competitive infrastructure is already taking shape.
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The biggest question now sits outside China. At launch, Riot had not announced an international release date, so players elsewhere can read this as proof of intent, not a global timetable. Even so, the message is clear: VALORANT Mobile did not enter China as a stripped-down test case, but as a full roster launch built to look and feel like a serious competitive platform from the start.
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