RogueSlide brings 2048-style sliding dungeon crawling to mobile
RogueSlide turns every move into a board-wide shove, and that 2048-style twist gives the dungeon crawl a sharper mobile edge. Five unlockable characters and three modes help it stick.

RogueSlide’s best idea is also its strongest mobile argument: every swipe shifts the entire dungeon, enemies, loot and all. Instead of steering a hero around a room, you are playing the board itself, borrowing the logic of 2048 and Sokoban to turn each move into a risk calculation. One bad slide can trap you in a corner or shove you into a monster you meant to avoid, which makes the game feel tense in a way a standard thumbstick roguelike often does not.
That tension is what gives the combat its identity. In RogueSlide, collision is the action. You smash into monsters, merge with items to pick them up, drink potions, cast spells and try to survive while the grid keeps rearranging under your fingers. On a phone, that is a smart fit. The game asks for deliberate swipes, not fiddly movement, so the interface matches the design instead of fighting it. For anyone tired of the usual roguelike crawl, the board-first approach makes the whole run feel cleaner and easier to read on a small screen.

The mobile release landed on May 18, 2026, even though Beep Yeah! had listed May 14 on its own site. The project came from Tom Brinton, Alex Morris, Nathan Thomson and Christian Walter, with publishing handled by Beep Yeah!. The team had spent 15 months in open beta after a closed beta that brought, as the developers put it, “great feedback.” A 2025 devlog also said the original developer had become too busy to continue work, which made a mobile version seem uncertain before the team restarted the project in Godot after Thanksgiving 2024. The desktop version of RogueSlide had first released on February 22, 2022.
That long build-up pays off in the structure. Beep Yeah!’s site lists three leaderboard modes, Daily, Adventure and Endless, while the App Store description adds procedurally generated runs, unlockable characters, weapons, spells, upgrades, areas and game modes. The App Store listing also makes the pitch easy to size up: free, 13+, 129.5 MB, Game Center achievements and in-app purchases. Google Play places it in Puzzle, shows 10+ downloads and says no data is shared with third parties or collected.
RogueSlide is an install if you want a roguelite that treats the board as the battlefield and makes every swipe matter. The 2048 hook is not just decorative here. It is the reason the game feels built for a phone rather than squeezed onto one.
Know something we missed? Have a correction or additional information?
Submit a Tip%3Aquality(30)%3Aformat(webp)%3Afocal(0.5x0.5%3A0.5x0.5)%2Fjogja%2Ffoto%2Fbank%2Foriginals%2FCover-game-Five-Hearts-Under-One-Roof-Season-2.jpg&w=1920&q=75)

