Slime Rancher debuts on mobile with cloud saves and controller support
Slime Rancher landed on iOS and Android with a rebuilt interface, cloud saves, and controller support, aiming to feel like a real portable ranching run.

Slime Rancher’s mobile debut arrived with the features that matter most when a cozy sandbox leaves the desktop and lands on a phone: a revamped interface, cloud saves, and MFi controller support. The May 26 launch on iOS and Android was built to preserve the game’s collecting loop and make Beatrix LeBeau’s ranching runs readable and session-friendly in handheld play.
Playdigious and Monomi Park announced the mobile version on March 26, and Old Skull Games handled the port. The release was not framed as a stripped-back companion app. It came with Game Center achievements, Google Play Games achievements, cloud saves across devices, and three play modes, Adventure Mode, Casual Mode, and Rush Mode, giving players different ways to work through the Far, Far Range depending on how much time they had.

The pricing and device requirements made the launch easy to size up. The Apple App Store listed Slime Rancher at $7.99 on pre-order, a 10% discount from the $8.99 launch price, and said it required iOS 18 or later on devices as new as iPhone XR/XS and iPad 7th generation. Google Play also confirmed pre-registration, the premium model, Google Play Games achievements, and cloud saves between Android devices.
The mobile release carried real franchise weight behind it. Slime Rancher first entered Early Access on January 14, 2016 and fully launched on August 2, 2017. Monomi Park said the series has sold more than 17.5 million copies across all platforms, reached more than 19 million players worldwide in 2024, and held more than 77,000 daily players and 5.4 million monthly players. That scale helps explain why a mobile version drew attention so quickly: this was a major expansion of a proven game, not a small spin-off.
For mobile players, the key question was always whether Slime Rancher could feel natural on a screen built for quick taps and short sessions. With a rebuilt interface, cloud saves, controller support, and multiple play modes, the mobile version made a strong case that the Far, Far Range could work as a real portable home.
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