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The Seven Deadly Sins: Origin Version 1.2 adds new region, hero, boss fight

Escanor is coming, but Version 1.2’s bigger test is whether Netmarble’s new region, craft cap boost, and resource fixes finally ease the daily grind.

Jamie Taylor2 min read
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The Seven Deadly Sins: Origin Version 1.2 adds new region, hero, boss fight
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Netmarble is pairing a headline character drop with a direct apology to the daily grind. Version 1.2 of The Seven Deadly Sins: Origin will bring Escanor, the exclusive skin Sacred Axe Rhitta, a new region called My Sweet Gluttony, and a fresh boss challenge against Galland of Truth, while also handing out 3,000 Star Fragments during maintenance. For players deciding whether this patch is just another content bump or a real course correction, the answer may hinge less on the hero banner and more on whether the update actually removes the friction that has been slowing routine play.

The patch, titled The Sun Rises Again, was delayed from April 22 to April 23 for a more stable service environment, with maintenance scheduled from 04:00 to 09:00 UTC. Alongside Main Quest Act 13, the update adds Ferzen Mines [Abyss] difficulty, expands workbench craft level from Lv. 5 to Lv. 6, and sets Timespace Junction Season I to begin on April 29. Those are not just checkboxes on a content list. The new region and story act give players a reason to re-enter Britannia, but the craft-level increase and Abyss difficulty are the kinds of progression changes that can reshape a login loop by opening new gear goals and keeping dungeon runs relevant.

That is where Version 1.2 looks most interesting. Netmarble said during its April 21 livestream, which ran across Korean, Japanese, and Global channels, that it had heard feedback about inconvenient systems and shortages of certain in-game resources. PD Koo also thanked players for their positive response to Escanor, while acknowledging that the team had limited time to prepare new-hero draws for this patch. In other words, the company is not only trying to sell a new hero, it is also trying to smooth out the parts of the game that make a mobile RPG feel sticky in the wrong way.

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The timing matters too. Netmarble said Version 1.2 came after an approximately two-week interval from Version 1.1, then signaled a general three-week update cycle going forward. That is a quick turnaround for a game built around an original multiverse story centered on Tristan, especially one that supports open-world play, PS5, Steam, and mobile, with dungeon parties of up to five players. Version 1.2 will show whether Netmarble can turn launch momentum into a steadier live-service rhythm, or whether The Seven Deadly Sins: Origin still needs more than a new region and a famous lion sin to feel fully settled.

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