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Fantasy Grounds brings Pathfinder 2 Gatewalkers to virtual tabletops

Fantasy Grounds has Gatewalkers on the table now, and The Seventh Arch does the heavy lifting for GMs who want to launch Pathfinder 2e’s Missing Moment mystery online.

Nina Kowalski··2 min read
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Fantasy Grounds brings Pathfinder 2 Gatewalkers to virtual tabletops
Source: enworld.org
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Fantasy Grounds has given Pathfinder GMs a ready-made way to start Gatewalkers online, and the big payoff is how much of the opening adventure is already packaged for play. The Seventh Arch drops the first chapter of Paizo’s 34th Pathfinder Adventure Path into a form built for virtual tabletops, with the campaign’s paranormal-investigator premise, the River Kingdom of Sevenarches, and the strange pull of the Missing Moment all baked into the module.

That matters because Gatewalkers is not a standard dungeon crawl. The adventure begins with a global amnesic event in which thousands of people stepped through portals, came back with lost memories and strange powers, and then tried to make sense of what happened. In The Seventh Arch, that mystery pushes the party into Sevenarches after an ancient curse lifts, where violent druids, wicked fey hunters, paranoid townsfolk, and a bogeyman pulling strings from a shadowy plane set the tone. For online play, that kind of mix of investigation, faction tension, and sudden combat is exactly where a VTT module earns its keep.

AI-generated illustration
AI-generated illustration

Fantasy Grounds’ conversion cuts down on the kind of prep that slows a remastered Pathfinder campaign to a crawl. Instead of rebuilding the adventure by hand, GMs get preconfigured scenes, walls, lights, tokens, hazards, soundscapes, journal entries with encounter notes, VTT tips, high-resolution character art, Dynamic Token Engine support, custom dice, and a combat turn marker. The module also pulls in the campaign’s wider science-fantasy scope, including Castrovel, so the table is not just running a local mystery but a story that reaches beyond Golarion’s frontier politics and into alien terrain.

Paizo’s remastered Gatewalkers hardcover makes the digital support look even more complete. The updated edition is a 288-page campaign for characters level 1-10, revised with improvements based on player feedback, and Paizo scheduled the hardcover for July 2, 2025 at $69.99 for the standard edition and $89.99 for the Special Edition. The line is also out in PDF and as a deluxe Foundry Virtual Tabletop module, and Paizo has a free Gatewalkers Player’s Guide plus Pathfinder Society sanctioning documents for organized play.

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Photo by Mario Spencer

For existing Fantasy Grounds Pathfinder groups, the answer is simple: if you want to start Gatewalkers now, The Seventh Arch is ready enough to justify the jump. If you want the entire run mapped out on your VTT before you commit, the remaining campaign coverage still sets the boundary.

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