Pathfinder Society launches Year of Clockwork Mystery with seven linked scenarios
Seven linked scenarios, a 1st- to 2nd-level on-ramp at Gen Con 2026, and a rules shift that makes every Pathfinder Society scenario repeatable.

Paizo has turned Pathfinder Society’s next organized-play year into a full mystery campaign, with seven linked scenarios built around a strange clockwork compass and a rules update that will immediately change how local tables prep and replay adventures. The new Year of Clockwork Mystery puts Sorrina Westyr, the Master of Spells at the Grand Lodge, in front of a relic that looks like an older wayfinder but refuses standard aeon stones and only registers as magical.
The story starts with Pathfinder Society Scenario #7-15: Within Antiquated Halls, a 7th- to 8th-level adventure meant to run in two to three hours. In that scenario, an Azlanti temple rises from the Arcadian Ocean, discovered by the Pathfinder Society’s mobile lodge, the Grinning Pixie. The artifact pulled from that recovery ties directly to Amaznen, the Azlanti god of magic, giving the new metaplot a clear centerpiece instead of a loose anthology of connected adventures.

Paizo says the Year of Clockwork Mystery will stretch across the next organized play year and include seven metaplot scenarios marked with a special icon. That matters for regular tables and event organizers alike: the icon makes the arc easy to track, and it gives players a simple way to see which adventures feed the larger story. The launch scenario is Pathfinder Society Intro to the Year of Clockwork Mystery by Kim Frandsen, a 1st- to 2nd-level scenario that will debut at Gen Con 2026, which runs July 30 through August 2 in Indianapolis. Starting low keeps the new plot from feeling locked behind veteran characters, and the convention timing puts the opening shot in front of one of tabletop gaming’s biggest crowds.
The most immediate table-level change may be even bigger than the story itself. Beginning with the Year 8 intro scenario, all Pathfinder Society scenarios and quests will be repeatable, and Paizo says that change will apply retroactively to previous material. For GMs, that means more freedom to run the same adventure for different groups without worrying about replay limits. For players, it means more value from older scenarios, especially when a favorite table wants to revisit content with different characters.
Paizo also said Pathfinder Society scenarios will return to printing full stat blocks, alphabetized in the back of the adventure. That should make prep faster at the lodge table and cut down on page-flipping during play. For a program built around Explore, Report, Cooperate, the new year reads like a practical push to make Society easier to enter, easier to run, and easier to keep coming back to.
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