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MetaShot launches world’s first smart pickleball game on motion console

MetaShot’s motion-console pickleball debut aims at more than novelty, but its real test is whether retreat guests will get practice, not just screen-time.

Nina Kowalski··2 min read
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MetaShot launches world’s first smart pickleball game on motion console
Source: pickleball.com

MetaShot tried to push pickleball beyond the court with a motion-console game it called the world’s first smart pickleball title, a launch that points straight at the growing overlap between racquet sports, gaming, and off-court entertainment. The Bengaluru-based startup unveiled the game on May 19, built it with Yudiz Solutions, and said it would reach the United States later in 2026 before rolling out in India.

The product matters because MetaShot is not starting from scratch. The company built its name around an immersive cricket console game, and this pickleball release marks a clear shift from one sport-specific lane toward a broader interactive sports platform. MetaShot also opened its motion gaming platform to third-party studios for the first time, a move that makes the launch feel less like a one-off novelty and more like an attempt to build a catalog. Chirag Leuva, the company’s chief executive, said the new title could be the first step toward a larger portfolio of interactive sports experiences.

AI-generated illustration
AI-generated illustration

That ecosystem pitch is the part retreat operators and traveling players will be watching most closely. A motion-console pickleball game has an obvious role in rainy-day programming, lodge lounges, and villa common rooms, where guests want something social that still feels tied to the sport they came for. But the usefulness depends on whether the game actually rewards timing, movement, and competitive instincts, or simply borrows pickleball visuals for a living-room console session. MetaShot says it is aiming for physical movement paired with digital interaction, which is the right promise if the goal is meaningful practice-adjacent play rather than a quick novelty round.

The market context helps explain why MetaShot is leaning in. Industry estimates cited around the launch put the global pickleball player base at more than 50 million, with the market projected to grow from $2.2 billion in 2024 to $9.1 billion by 2034. Separate reporting placed the U.S. launch in Q3 FY26 and noted that MetaShot had posted 115% year-over-year revenue growth ahead of the expansion. In other words, the company is betting that pickleball is now large enough to support not just paddles and courts, but software, studios, and connected play.

For now, the launch lands as a useful test case for the sport’s digital future. If MetaShot can turn a motion console into a space where guests actually move, compete, and come back for another match, it will have built something more than branded screen time. If not, pickleball will have gained another badge for the entertainment shelf.

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