Xbox Plans New Ways to Play Iconic Backward Compatible Games for 25th Anniversary
Xbox VP Jason Ronald says the game preservation team will release iconic past titles playable in "entirely new ways" later this year, tied to the console's 25th anniversary.

Xbox's game preservation team is coming out of the shadows. Speaking at GDC 2026, Jason Ronald, vice president of the Next Generation of Xbox, announced the company will revive its backwards compatibility efforts as part of the console's 25th anniversary, promising to roll out "new ways to play some of the most iconic games from our past" before the year is out.
"The game preservation team has been working very hard in the background for a number of years," Ronald told developers at the conference. "As part of our 25th anniversary later this year, they will release some iconic games from the past that are now going to be able to be played in entirely new ways. This shows our commitment to game preservation and enabling these games to be played by the next generation of players in ways that are very familiar to them."
Ronald did not name specific titles or spell out exactly what "entirely new ways" means in practice. He did, however, point to auto HDR and FPS Boost as examples of the philosophy behind the effort. "Being able to put HDR on top of a game that was created before HDR even existed, it feels entirely new. It feels very fresh," Ronald said. On FPS Boost, he added: "We take games that were originally designed to run at a certain frame rate, and now we're able to run it at a significantly higher frame rate. It almost feels like a remaster for a lot of players."
The announcement lands after a years-long dry spell for the Xbox Backwards Compatibility Program. Microsoft halted additions to the catalog in 2021, citing legal issues with licensing, despite having made every game it technically could backwards compatible up to that point. Whether those legal hurdles have been cleared is still an open question; as things stand, adding previously unsupported Xbox 360 and original Xbox titles would require solving both the technical and licensing problems that stopped new additions five years ago.
The technical path forward remains unconfirmed, though the signals point toward more advanced emulation. Job listings that surfaced last year sought engineers to help "enable system level emulation across the catalog of Xbox content" as part of an effort "to secure the future of Game Preservation." That language implies something considerably more ambitious than the existing emulation layer Microsoft already runs on Xbox One and Xbox Series X|S hardware. The concern circulating in parts of the community is that "new ways to play" could turn out to mean cloud streaming rather than local emulation or enhancements, which would be a much less appealing outcome for players who want their library on-device.
The announcement arrived alongside Xbox's broader GDC keynote, which also covered Project Helix and the upcoming Xbox Mode for Windows PCs. Ronald's written summary of the presentation committed to "keeping games from four generations of Xbox playable for years to come," framing the preservation push as a long-term platform goal rather than a one-off anniversary event. With a petition calling for the program's return currently surging, the pressure on Microsoft to deliver something substantive, and local, is real.
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