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1000xResist Studio Reveals CAPTCHA-Driven Sci-Fi Adventure Prove You’re Human

Sunset Visitor turned CAPTCHA dread into a sci-fi test of identity, splitting Santana in two and sending one copy to convince an AI named Mesa it is human.

Nina Kowalski2 min read
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1000xResist Studio Reveals CAPTCHA-Driven Sci-Fi Adventure Prove You’re Human
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The internet’s most annoying proof-of-life ritual has become the hook for Sunset Visitor’s next game, and the result is stranger than a standard indie reveal. Prove You’re Human, unveiled April 9, turns the CAPTCHA into story machinery, casting players into a Severance-like split where one self stays in the physical world and a digital copy is sent elsewhere to argue with a sentient AI named Mesa over who, exactly, counts as human.

The premise lands fast because it is built from familiar anxieties: AI paranoia, workplace unease, and the endless online demand to prove you are not a bot. Sunset Visitor creative director Remy Siu said the protagonist is Santana, and that the team started thinking about the game while finishing 1000xResist. The new project leans into that studio’s taste for systems that feel personal as well as political, but here the pressure point is the absurdity of needing to authenticate humanity inside a machine-made world.

Game Informer described the setup as first-person and Severance-like, with a consciousness copied into a digital space. Steam’s description makes the escalation even clearer: players spend their days in a comfortable virtual world, learn more about Mesa, break her defenses, and eliminate her delusions. When they are not working, they roam the land and CAPTCHA their environment. By the end of the program, the player can re-merge the two selves or discard the work self entirely.

Sunset Visitor is also pushing the presentation in two directions at once. Siu said the game uses live-action film, on-camera representation, modeled visuals, and voice for Santana, which should give the split between the real world and Mesa’s domain a hard visual edge. He also said the team researched AI by watching YouTube videos of people using AI tools and by drawing on classic sci-fi literature, then kept revising the narrative as the technology changed around it.

AI-generated illustration
AI-generated illustration

Black Tabby Publishing is backing the game as its first publishing effort, with Black Tabby Games’ Tony Howard-Arias and Abby Howard saying the new arm exists because Slay the Princess gave the company room to expand. The publisher’s contract also forbids generative AI in development, which gives Prove You’re Human a blunt real-world echo. That matters for Sunset Visitor, too, because 1000xResist was already a game about memory, identity, resistance, and revision. The Peabody Awards described that earlier project as an interactive, non-linear sci-fi story from a majority Asian-Canadian team led by Siu, with roots in the 2019 Hong Kong demonstrations.

Prove You’re Human does not have a release window yet and is planned for PC on Steam only, but it is already doing what the best concept games do: turning a mundane digital nuisance into a clean, unsettling argument about authorship, control, and what survives when a person is split in half.

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