Alan Wake Remastered 1.33 on Epic Games Store adds official HDR
Remedy's Epic Games Store PC build of Alan Wake Remastered received Title Update 1.33 on Feb 26, 2026, adding official HDR, 10-bit SDR, improved DLSS, DX12 fixes and a 240 FPS cap.

Remedy Entertainment pushed Title Update 1.33 to the Epic Games Store PC build of Alan Wake Remastered on February 26, 2026, delivering long-requested HDR support alongside a cluster of technical and quality-of-life changes. The Epic Games Store client will download Patch 1.33 the next time you launch it, and the update is already live for Epic users while console parity remains unconfirmed.
The headline change is official HDR integration for PC players with compatible displays. "The main innovation was the full integration of HDR, a feature long requested by fans of the project," GameGPU wrote, and Remedy also converted the standard SDR mode to a 10-bit format to reduce visible color banding. Those two moves will directly affect contrast, lighting and color fidelity for players running HDR-capable monitors or enthusiast 10-bit SDR setups.
Performance tuning is a major focus in 1.33. The update raises the maximum framerate to 240 FPS; DSOGaming notes the previous cap was 200 FPS and reports, "Update 1.33 increases the framerate limit from 200FPS to 240FPS." Remedy also pushed improvements to DLSS quality and scaling technology without specifying versions, and significant DirectX 12 rendering improvements are intended to reduce the risk of graphics-engine crashes and improve stability on a wide range of systems.
Visual fixes and rendering polish are extensive. DSOGaming reports that polygonal rendering errors and visible depth buffer issues have been addressed, and that "Patch 1.33 improves the quality of DLSS and fixed grass transparency. Grass will now be more pleasing to look at." GameGPU adds that vegetation physics at frame rates above 30 FPS have been corrected so foliage now reacts properly when wind blows or when Alan walks through it. The patch also improves FOV scaling and smooths lens flare behavior so flare now fades in and out more naturally.

Interface and control updates target accessibility and modern input expectations. The patch adds a long-awaited UI scaling setting and fixes DPI awareness so players no longer have to set Windows display scaling to 100% to avoid cropped images. DSOGaming highlights multiple mouse input fixes, and a new optional "modern camera control" mode gives players a third-person feel similar to contemporary titles while preserving the original camera for purists.
Speedrunners and ultrawide monitor owners get specific attention in 1.33. GameGPU notes, "Cutscenes on ultra-wide screens now display correctly in their native 21:9 aspect ratio, borderless on all sides, and a button to skip the intro cinematic has been added for speedrunners." GG Deals' Natalia Koczorowska characterized the release as a "substantial new update," singling out the skippable intro as a practical convenience for repeat players.
DSOGaming and other outlets point players to full patch notes published alongside the update, and the Epic client will apply the download automatically on next launch. MP1st cautions there is "no word yet" on whether consoles will receive the same treatment. DSOGaming summed the release up bluntly: "All in all, this is a great patch for Alan Wake Remastered. It came out a bit late, but, as they say, better late than never.
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