Capcom posts record profits, Resident Evil Requiem drives digital growth
Capcom turned Resident Evil Requiem into more than a hit launch, using it to push digital sales, catalog demand, and another record profit year.

Capcom is still doing what too many publishers can’t: turn one big release into momentum across the whole business. The Osaka company said its fiscal year ended March 31, 2026 with net sales of 195.365 billion yen and operating profit of 75.295 billion yen, its ninth straight year of record-high profit at all levels.
That run was powered by the Digital Contents business, where Capcom sold 59.07 million units across 244 countries and regions, up from 51.87 million a year earlier. The company said the segment benefited from the launch of Resident Evil Requiem, stronger catalog sales, and older games arriving on new hardware, a mix that kept the pipeline moving instead of depending on a single spike. Capcom also posted ordinary profit of 74.134 billion yen and profit attributable to owners of the parent of 54.587 billion yen, while operating profit climbed 10% or more for the 11th consecutive year.
Resident Evil Requiem has quickly become the clearest example of that model working. Released on February 27, 2026, the game passed 5 million units worldwide by March 4 and 6 million units by March 16, the fastest any Resident Evil title has reached that mark. Capcom said the release also lifted sales of earlier Resident Evil games beyond initial projections, giving the franchise a wider commercial wake instead of pulling demand away from the back catalog.
That matters because Capcom is not treating Resident Evil as a one-off. The company said the series had sold more than 170 million units as of March 31, 2025, and framed Resident Evil Requiem as the 30th-anniversary title, set in Raccoon City and starring FBI analyst Grace Ashcroft. The company is using the same playbook across its portfolio, pushing Street Fighter 6 through esports and event programming, including a world championship at Ryogoku Kokugikan Arena in Japan from March 11 to 15 that drew a record 20,000 attendees.
Capcom is forecasting more growth ahead, with fiscal 2027 projections of 210 billion yen in net sales and 83 billion yen in operating profit. In a games market full of messy launches and shaky follow-through, Capcom’s edge looks less like luck than discipline: keep the franchises hot, keep the catalog alive, and make sure every hit has somewhere else to go after launch day.
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