Studios & Industry

Circana changes sales charts to include projected digital game sales

Circana’s new chart method lifts the lid on a scoreboard that had been missing digital sales, reshuffling who looks like a hit. Tomodachi Life shows why the old rankings were never the full story.

Nina Kowalski··2 min read
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Circana changes sales charts to include projected digital game sales
Source: external-preview.redd.it

A life-sim sequel that sold 3.8 million units in its first two weeks is also the clearest sign that U.S. sales charts have been telling only part of the story. In April 2026, Tomodachi Life: Living the Dream was estimated to have generated more than $41 million across physical and projected digital sales in the United States, while the overall market reached $4.3 billion, up 3% from a year earlier.

Circana is changing how it shares its top-ten rankings to better capture that reality. The new charts fold in projected digital sales when publishers do not fully report their numbers, giving analysts a wider view of a market where digital-first launches and partial reporting have become routine. The shift matters most for games that have often looked smaller than they really are on physical-only tallies, including Nintendo releases that have historically been undercounted when digital sales were missing.

AI-generated illustration
AI-generated illustration

Mat Piscatella, Circana’s senior director, has said the company’s old Digital Leader Panel model dates to the early 2010s, when the market looked very different. Since then, he said, the industry has changed sharply as more hits come from indie publishers and self-publishing developers. Circana has also said the U.S. market matured in 2020 and 2021, and that player counts and playtime remain below 2021 highs even as publishers lean harder into digital delivery.

Data visualization chart
Data Visualisation

The April rankings show how that new lens changes the picture. Alongside Tomodachi Life at No. 1, Circana’s top ten placed Capcom’s Pragmata at No. 2, Crimson Desert at No. 3, Windrose at No. 5, Super Mario Galaxy + Super Mario Galaxy 2 at No. 7, Starfield at No. 8, Saros at No. 9 and Mario Kart World at No. 10. The list was based on physical plus full-game digital sales, with projected digital estimates filling gaps where publishers do not share complete numbers.

That is the real story behind Tomodachi Life’s month: not just that a Nintendo title popped, but that the scoreboard itself is being repaired. Circana’s updated methodology should make monthly rankings feel less like a physical-sales snapshot and more like a fairer read on who is actually winning the U.S. market.

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