Civilization 7 update adds hotseat multiplayer as Firaxis rebuilds the game
Firaxis has finally added hotseat multiplayer to Civilization VII, a long-missing feature that could lure back lapsed local multiplayer fans.

Firaxis Games has finally added hotseat multiplayer to Civilization VII, giving players the one-device, pass-and-play option many strategy fans expected from launch. The feature arrived in Update 1.4.1 on June 23, 2026, alongside a new Archipelago map type and a rework of Governments and Celebrations.
That matters because Civilization VII’s launch on February 11, 2025, across PC, PlayStation, Xbox and Nintendo Switch drew mixed to negative Steam feedback, with complaints centered on the interface and missing staple features. Hotseat was one of the most visible absences, especially for players who wanted local multiplayer with family or friends on a single machine.
Firaxis has been working through that criticism in public. In a Feb. 27, 2025 update check-in, the studio said Update 1.1.0 would arrive on March 4, 2025 and bring UI adjustments, multiplayer fixes and other community-suggested changes. The message was clear even then: Civilization VII was still being rebuilt after release, not left to stand on its launch version.
The repair job did not stop there. On June 10, 2025, Firaxis said hotseat multiplayer was still being actively scoped and had no date yet, even as the studio described Update 1.2.2 as one of the largest updates since launch and said it was meant to give players more freedom and flexibility. By then, the missing feature had become a shorthand complaint for fans who felt the game had shipped incomplete.

Update 1.4.1 changes that calculation for a specific group of players. Hotseat now turns Civilization VII into a better fit for same-device sessions, whether that means one evening of turns between friends or a household sharing a single copy. Firaxis also asked players in the June 23 patch notes to leave Steam reviews and join the official Civ Discord, another sign the studio still sees community sentiment as part of the game’s recovery.
For anyone who bounced off Civilization VII because it lacked a basic local multiplayer option, this is the first update that meaningfully changes the value proposition. If hotseat was the missing piece that kept the game off the table, Firaxis has finally put it in place; if the launch-era UI and broader design changes were the real deal-breakers, the rebuild is still not finished.
This article was produced by Prism’s automated news system from verified source data, official records, and press releases, then run through automated quality and moderation checks before publishing. The system is built and supervised by the people who set the standards it runs under. Read our full AI policy.
Know something we missed? Have a correction or additional information?
Submit a Tip
