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Code Vein II free creator demo arrives with 64 transferable save slots

Bandai Namco released a free character creator demo for CODE VEIN II with 64 transferable save slots, letting players design and import detailed Revenant Hunters.

Jamie Taylor2 min read
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Code Vein II free creator demo arrives with 64 transferable save slots
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Bandai Namco released a free Character Creator demo for CODE VEIN II on January 23, 2026, giving players an early look at the game's deep customization toolset and the ability to carry created characters into the full game. The demo emphasizes cosmetic and sculpting options while supporting up to 64 save slots, a generous allotment that lets players experiment with dozens of distinct Revenant Hunter builds before launch.

The demo arrived first on PC via Steam, with PlayStation 5 and Xbox Series X|S versions following shortly after. Bandai Namco confirmed that saves created in the demo transfer into the full CODE VEIN II release, which launches on January 30, 2026. That transferability turns the demo into more than a vanity workshop: it functions as a staging ground for finalizing looks, testing partner synergies, and prepping characters for day-one playthroughs.

Customization options in the demo cover body type, hairstyles, facial expressions, accessories, makeup, and other visual details. The wide scope of options and the 64-slot limit will appeal to roleplayers who craft multiple personas, streamers who need alternate looks for themed runs, and creators building showpieces for social channels. The slot count also reduces the need for players to overwrite creations, preserving past designs for reference or reposting.

Bandai Namco also published an overview and walkthrough trailer that expands on gameplay systems outside the creator. The trailer explores the partner system, weapon/formae mechanics, and the Sunken City setting that players will traverse in CODE VEIN II. That deeper look gives creators context for fashion choices: partner loadouts, formae interactions, and environmental themes now inform which aesthetics will fit particular runs or narrative concepts.

For people who follow character-first games, the demo lowers the friction of getting visually invested. You can spend time perfecting a Revenant Hunter's face, tweak accessories to match a chosen weapon or partner, and save multiple versions without worrying about losing earlier work. Content creators gain a practical head start on character reveals and cosplays, while group players can coordinate looks ahead of the game's launch.

With one week between the demo release and the full game's launch, players have a compact window to lock in designs and test how custom characters interact with partner and weapon systems featured in the trailer. Expect creators to publish galleries, tutorials, and build guides in the coming days as the community crystallizes favorite aesthetics and practical combos for CODE VEIN II.

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