News

Hazelight tops 50 million sales, It Takes Two leads co-op studio milestone

Hazelight crossed 50 million sales across three co-op games, with It Takes Two alone at 30 million and still driving the studio’s surge.

Nina Kowalski2 min read
Published
Listen to this article0:00 min
Share this article:
Hazelight tops 50 million sales, It Takes Two leads co-op studio milestone
AI-generated illustration
This article contains affiliate links, marked with a blue dot. We may earn a small commission at no extra cost to you.

Hazelight Studios crossed 50 million copies sold across its three main releases, a milestone that shows how a small Stockholm team turned mandatory co-op into a hit business model. It Takes Two remains the powerhouse, with 30 million copies sold, while A Way Out has reached 13 million and Split Fiction has already climbed to 7 million.

That breakdown matters because Hazelight has done this without live-service scale or an open-ended multiplayer economy. The studio’s total now puts it in the conversation with some of the industry’s biggest commercial hits, and the numbers suggest that premium, story-led co-op can still produce blockbuster reach when the formula lands. Hazelight said the milestone has given the team fresh energy as it looks ahead to its fourth game.

The studio’s rise traces back to Josef Fares, who founded Hazelight in late 2014 with the core Brothers: A Tale of Two Sons development team. From the start, the studio built its identity around designed-for-two-player adventures rather than optional co-op bolted on after the fact. Hazelight says A Way Out, developed from 2015 to 2018, was its first co-op-only third-person action-adventure, and that approach became the studio’s calling card.

It Takes Two pushed that idea furthest. Released in 2021, it was built around the team’s priority to merge story and gameplay, and its sales have now dwarfed the rest of the catalog. Earlier in 2025, Electronic Arts said the game had sold 23 million units worldwide, which makes the jump to 30 million a sharp reminder of how much long-tail demand Hazelight has generated. Split Fiction, announced at The Game Awards 2024, added another 7 million copies almost immediately by the standards of premium single-release games.

Hazelight has also made access part of the pitch. Its Friend’s Pass system lets one owner bring in a second player for free, and Split Fiction supports cross-play, lowering the friction that often keeps co-op games from spreading. For a studio that built its name on tightly scripted teamwork, the result is now impossible to ignore: Hazelight did not just make co-op stylish again. It proved the format can sell at scale, keep selling, and fund the next swing.

Know something we missed? Have a correction or additional information?

Submit a Tip

Never miss a story.
Get Video Games updates weekly.

The top stories delivered to your inbox.

Free forever · Unsubscribe anytime

Discussion

More Video Games News