Hunt: Showdown 1896’s Devil’s Trail Update 2.7 Hides Supplies, Adds Scout Towers
Devil’s Trail, Update 2.7 for Hunt: Showdown 1896, hides supply and extraction points until players scout them out, and adds two climbable Scout Towers per mission; the event launches March 18.

Crytek and Hunt: Showdown announced Devil’s Trail, Update 2.7, launching March 18, 2026, and billed the event as a shift in extraction play by hiding Supply and Extraction Points at mission start. The studio told players to expect new play loops built around discovery, and urged viewers to tune into a developer livestream on March 11 for tips. Crytek framed the event with the line, "Devil’s Trail sees a new take on the classic extraction shooter style with hidden extraction points as the mountains and bayou are set ablaze with new mysteries, unexpected dangers, and coveted rewards."
The core gameplay experiment removes visible extraction and supply icons from the map at match start, forcing teams and solo Hunters to uncover exits during a run. Hunt: Showdown’s official copy states, "During Devil’s Trail, Supply and Extraction Points are hidden at Mission start. They may be revealed by finding them in person, discovering Scouting Maps in-world. Aside from using the Scouting Maps, Extraction Points are revealed after picking up a Bounty Token, banishing a Boss Target, or using 'The Chariot' Tarot Card." PC Gamer emphasized the stakes for mid- and late-game play, noting, "Hidden extraction and supply points (which hold free ammo and throwables) are a huge deal," and reminded longtime players that only three or four extraction locations are typically active each match, which raises the tension when routes are unknown.
Scouting infrastructure is the event’s countermeasure to hidden routes. New Scout Towers are a named point of interest, with two towers spawning per mission and containing interactive Scouting Maps, new Tarot Cards, Custom Ammo, and Traits. Crytek invited players to "climb the Scout Towers," and Hunt: Showdown lists two new Tarot Cards by name: "The High Priestess: Reveals the direction of the nearest enemy Hunter for 30 seconds," and "The Pathfinder: Highlights all used Clues on the map for a short amount of time." A new Trait called All Ears is also added, with the official description, "All Ears Alters Dark Sight audio, lowering ambient noise and making enemy audio clearer. Found at Scout Towers and Burned Convoys for 2 Pledge Marks."
Devil’s Trail also introduces Burned Convoys, hidden loot points marked by smoke plumes that contain high-tier items including Catalyst. Community messaging teases a new fire-breathing monster "roaming the bayou and gulch," while Crytek’s setting copy continues to root the update in the game's 1896 Colorado and Louisiana bayou locales and promises "three fiery new waves of content" across the event.
Several operational details remain open. PC Gamer flagged an important design question: "There are some unknown rules to how it all works that could make it less interesting than it sounds—if banishing a boss reveals the same extraction to the entire server, for instance, that'd be more-or-less the status quo." Hunt: Showdown has not specified whether boss banish reveals are server-wide, how many Burned Convoys spawn per map, or the exact duration of The Pathfinder beyond "a short amount of time." Separately, the Crytek press block contains a conflicting header reading "Released: August 15th, 2024" despite a March 4, 2026 dateline, a discrepancy that the studio’s March 4 announcement text otherwise anchors to the March 18 launch.
Crytek is promoting a cinematic trailer and the March 11 livestream on its channels, including YouTube @HuntShowdown. Devil’s Trail will be the first live test of hidden extractions in Update 2.7 when it goes live March 18, and the community will quickly judge whether the new Scout Towers, Tarot options, and Burned Convoys reshape extraction-time strategy.
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