News

Imagine Dragons-backed Last Flag struggles to find players on Steam

Imagine Dragons backing and a Steam Next Fest boost still left Last Flag stuck under 600 peak players, a rough opening for a $15 shooter built on community.

Nina Kowalski2 min read
Published
Listen to this article0:00 min
Share this article:
Imagine Dragons-backed Last Flag struggles to find players on Steam
Source: kotaku.com
This article contains affiliate links, marked with a blue dot. We may earn a small commission at no extra cost to you.

Last Flag entered Steam with unusual firepower: Night Street Games had the backing of Imagine Dragons singer Dan Reynolds and his brother Mac Reynolds, plus promotion through the band’s own social channels. But the live-service shooter has opened to a much colder reality, with SteamDB showing an all-time peak of just 558 concurrent players on April 15 and 228 people live on April 18.

That is a thin number for a $15 online shooter built around a televised Capture the Flag format. Steam lists Last Flag as a fast-paced 5v5 shooter, and the store page’s 20% launch discount suggests the studio was already trying to make the first buy-in easier. Even so, the player count points to the core problem facing almost every new multiplayer game now: attention is not the same thing as retention, and branding alone does not create a lobby full of strangers who keep coming back night after night.

Night Street has tried to present Last Flag as a game with room to grow. The studio said launch plans included free updates, a new map, a tenth contestant, a new game mode, cosmetic rewards, and console versions for PlayStation 5 and Xbox Series X|S planned for summer 2026. It also said the demo landed among Steam Next Fest’s 50 most-played demos, a sign that the game did get some pre-release momentum before its April 14 PC launch.

AI-generated illustration
AI-generated illustration

That momentum has not yet turned into a durable Steam audience. Last Flag launched without microtransactions, so Night Street is not leaning on the usual free-to-play tricks to keep players coming through the door. Instead, the studio is asking for an upfront purchase and a belief that the community will grow over time. In an overcrowded live-service market, that is a hard sell even before players start comparing launch-day concurrency numbers.

The warning sign here is not just that Last Flag is small. It is that a project with celebrity ties, a festival demo boost, a launch discount, and a clear multiplayer hook still could not immediately break into a meaningful player base. For every studio trying to launch the next online hit, Last Flag is a reminder that discoverability gets you seen, but retention is what keeps a game alive.

Know something we missed? Have a correction or additional information?

Submit a Tip

Never miss a story.
Get Video Games updates weekly.

The top stories delivered to your inbox.

Free forever · Unsubscribe anytime

Discussion

More Video Games News