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Liquid Swords Calls Samson Launch Bugs Unacceptable, Promises Major Patch

Liquid Swords' $25 debut Samson launched to 51% positive Steam reviews; Christofer Sundberg called the bugs "unacceptable" with a patch dropping today.

Jamie Taylor3 min read
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Liquid Swords Calls Samson Launch Bugs Unacceptable, Promises Major Patch
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If you spent $25 on Samson: A Tyndalston Story at launch on April 8 and promptly watched it crash during the opening cinematic, you helped push the game to a 51 percent positive rating from 646 Steam reviews within its first two days. That number places it firmly in "Mixed" territory, a brutal starting point for an independent studio's debut title.

The specific problems players reported read like a checklist of modern Unreal Engine 5 growing pains: PSO-related stutter that made traversing Tyndalston's open-world streets feel like stop-motion animation, crashes triggered by audio events, animation state crashes, vehicle destruction timer failures, and hard progression blockers that cut players off mid-story. Several reviewers noted the single save slot as a compounding frustration when crashes wiped progress.

Liquid Swords founder and creative director Christofer Sundberg, who co-founded Avalanche Studios and helped create Just Cause, addressed the situation directly in an open letter posted to the game's Steam page. "Early impressions [of Samson] are mixed and many of you are experiencing game-breaking bugs and performance issues," Sundberg wrote. "That's unacceptable, and we are listening to everyone's feedback and are hard at work to deliver the game we spent years of our lives developing."

The studio's April 10 patch, arriving today, targets those specific failure points: PSO-related hitches, audio and animation crash sources, vehicle destruction timer bugs, and the progression blockers that stopped players from advancing the story. The update also adds support for eight separate save files, addressing one of the most consistently cited quality-of-life complaints from launch-day feedback.

If you are deciding whether to buy now or wait, the calculus is straightforward. Steam's standard refund window covers purchases with fewer than two hours of playtime within 14 days of purchase, so day-one buyers who hit blockers early may still qualify. Before requesting a refund, check today's patch notes for confirmation that the progression blocker affecting your specific mission point is listed as resolved. If the patch addresses your sticking point, staying in is reasonable. If not, waiting for a second patch wave to land before re-engaging is the safer call.

For players sitting on a pre-patch install who want to keep playing now, disabling Steam and Discord overlays has reportedly resolved startup and intro cinematic crashes for a significant portion of affected users. Setting Global Illumination to Medium in the graphics options provides an immediate frame rate improvement on mid-range hardware without substantially degrading Tyndalston's noir visual identity. Verifying game files through Steam's library menu is worth running before any other troubleshooting step.

When Samson runs properly, the case for it is real: close-quarters brawler combat with genuine weight, a choice-driven narrative built around a former enforcer navigating a city that made him and refuses to let him leave. The design is there. The launch state was not. Sundberg's public accountability, the speed of the patch response, and the studio's stated commitment to continued post-launch support signal that Liquid Swords is treating this as a fixable problem rather than a closed chapter. Whether that proves true will be visible in the next set of patch notes.

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