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Paper Dungeons Surpasses 1 Million Players, Reveals Co-op and Workshop

Paper Dungeons surpassed 1 million players after a free Steam weekend; Maple Harbor announced a Q2 roadmap adding co-op, a level editor with Steam Workshop, and more accessibility features.

Jamie Taylor2 min read
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Paper Dungeons Surpasses 1 Million Players, Reveals Co-op and Workshop
Source: news-cdn.softpedia.com

Maple Harbor announced that its paper-craft platformer Paper Dungeons has crossed 1 million players following a free weekend promotion on Steam and featured storefront placements. The milestone pushed community attention to the game and set the stage for a roadmap that promises new ways to play and create.

The developer posted the roadmap on January 26, 2026, laying out a content update planned for Q2 that will add a cooperative mode, weekly challenge levels, and a level editor with Steam Workshop support. Maple Harbor positioned the Workshop and editor as the next major longevity drivers, pointing to community-created stages that already emerged during the free weekend as evidence of how quickly player-made content can expand the game.

Accessibility and quality-of-life changes are part of the same Q2 update. Maple Harbor listed colorblind modes and adjustable jump forgiveness among the improvements intended to help players with visibility needs and to reduce platforming frustration. Those fixes aim to lower the barrier for newcomers and keep speedrunners and precision players satisfied as new levels and weekly challenges arrive.

Maple Harbor also announced plans to bring Paper Dungeons to consoles later in 2026, widening the game's availability beyond PC. The studio emphasized a continued focus on keeping entry costs low, confirming the base game will remain priced under $15. That price target supports discoverability on storefronts and makes the Workshop ecosystem accessible to a broader audience.

AI-generated illustration
AI-generated illustration

Community creators factored heavily in the announcement. Maple Harbor thanked modders for contributions and highlighted top community levels produced during the free weekend, then moved to formalize creator support by announcing revenue-sharing for prominent creators who produced tutorial runs and endorsements. That revenue-sharing makes producing guides and showcase runs a more viable side project for creators who drive visibility and onboarding.

For players, the immediate takeaway is clear: expect a Q2 update that adds co-op, recurring weekly challenges, and tools to build and share custom stages. For creators, the revenue-sharing offer and Workshop support mean time spent making tutorials and standout levels can translate into compensation. For accessibility-minded players, colorblind modes and jump forgiveness should make the core platforming more approachable.

Paper Dungeons’ jump to 1 million players turned a small indie hit into a community-driven platform with real mod and creator incentives. Watch Maple Harbor’s Q2 timeline for release windows, keep an eye on the Steam Workshop when the level editor goes live, and expect console announcements later in 2026 as the studio folds co-op and community tools into the paper world.

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