PlayStation Announces Closure of Bluepoint Games, Roughly 70 Laid Off
PlayStation will close Austin-based Bluepoint Games in March 2026, leaving roughly 70 people jobless; Kotaku reported the number as 75 and cited the studio’s live-service God of War project being canceled in January 2025.

Sony Interactive Entertainment announced that Bluepoint Games will shut down in March 2026 following what a Sony representative called “a recent business review,” with roughly 70 employees set to lose their jobs and Kotaku reporting 75 affected staffers. Multiple outlets published on February 19, 2026 that the Austin-based studio will cease operations next month after nearly five years under PlayStation ownership.
A Sony spokesperson praised Bluepoint’s track record, saying, “Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community. We thank them for their passion, creativity and craftmanship.” The company also told PC Gamer, “Following a recent business review, the decision was made to close Bluepoint Games in March.” Sony acquired Bluepoint in 2021 after the studio earned acclaim for remakes and remasters including Demon’s Souls, Shadow of the Colossus, the Uncharted remasters and a Gravity Rush remaster.
Reporting across outlets traced the closure to a shifting role for Bluepoint inside PlayStation. After the acquisition, Bluepoint contributed support work on God of War: Ragnarök in 2022 and was later assigned to develop a multiplayer live-service God of War spin-off. Obsoletesony Substack and other reporting say that project was canceled in January 2025, and that subsequent pitches by Bluepoint “failed to secure approval,” leaving the studio with no approved project at the time of the shutdown decision.
The closure also landed amid a wider PlayStation strategic retreat from live-service ambitions. PC Gamer reported that Sony had targeted 12 live-service games by 2025 but had canceled eight of those projects by 2025, a pullback accelerated by the problematic 2024 release of Concord. Kotaku framed the outcome as part of a larger pattern, headlining that “Sony’s PS5-Era Studio Acquisition Spree Has Been A Disaster,” while noting successful acquisitions such as Housemarque and Insomniac alongside studios that produced few new games or were closed.
Obsoletesony Substack summarized the mismatch in blunt terms: “The problem was not quality. It was fit.” That analysis points to Bluepoint’s shift from a boutique remake house to being embedded within larger live-service and support structures, a change Obsoletesony says left the studio navigating shifting priorities and projects that never secured approval.
Public reporting so far has focused on the human impact. Obsoletesony wrote that “roughly 70 developers lost their jobs after spending years navigating a transition,” and Kotaku explicitly stated the studio’s 75 employees are out of work. No named Bluepoint executives have issued a public statement in the coverage to date, and Sony has not published details about severance, redeployment offers, or whether affected staff will be placed at other PlayStation studios.
Bluepoint’s formal shutdown is scheduled for March 2026. Journalists and industry observers note outstanding questions that remain to be answered about the exact headcount, the full contents of the internal business review, and what, if any, remediation PlayStation will offer affected employees.
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