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Silent Hill f tops 2 million shipments worldwide for Konami

Silent Hill f has cleared 2 million shipments worldwide, giving Konami a second breakout Silent Hill hit and more proof its revival is working.

Nina Kowalski··2 min read
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Silent Hill f tops 2 million shipments worldwide for Konami
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Silent Hill f’s 2 million-unit mark gives Konami something bigger than a tidy sales milestone: a second hard data point that the Silent Hill revival is working as a business, not just as nostalgia. Konami said the game passed 2 million cumulative worldwide units, combining physical shipments and digital sales as of April 22, 2026, and posted the announcement on May 13, 2026.

The number matters because Silent Hill f did not crawl there slowly. Konami said the game sold 1 million units within its first day after launch on September 25, 2025, then kept moving through the long tail. Konami also paired the update with another sign of franchise lift, saying Silent Hill 2 Remake has now surpassed 6 million players worldwide as of April 24, 2026. Taken together, those figures suggest Konami is not dealing with a one-off hit, but with a horror brand that can support multiple releases at once.

That broader rebound has been built around a sharper creative identity. Silent Hill f is the first mainline Silent Hill game set in Japan and the first to receive an 18+ rating certification in Japan. Set in 1960s Japan, in the fictional town of Ebisugaoka, it follows high school student Shimizu Hinako as her hometown is swallowed by fog and warped into something monstrous. The project has prestige names attached at every layer, with Ryukishi07 writing the story, kera handling creature and character design, and Akira Yamaoka composing alongside Kensuke Inage.

Silent Hill Reach
Data visualization chart

Konami has also leaned hard on the game’s reception. Silent Hill f won three awards at the Famitsu Dengeki Game Awards 2025, including fan-voted Game of the Year, and four awards at IGN Japan’s GOTY 2025 awards. It was also nominated at The Game Awards for Best Narrative and Best Performance, with Konatsu Kato among the performance nominees. Early coverage around launch largely singled out the Japanese setting and atmosphere as a fresh direction for the series, even when the combat drew a more mixed response.

For Konami, that is the key shift. Silent Hill f is no longer just a comeback story for one title. Alongside Silent Hill 2 Remake’s 6 million-player reach, it shows that Konami’s rebooted approach can turn a dormant legacy series into a scalable horror portfolio again, which is exactly the kind of result that can justify more aggressive bets on other buried franchises.

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