USA Esports Launches as Nonprofit Body to Govern U.S. International Competition
Bjergsen, n0thing, and athxna joined the board of USA Esports, a new nonprofit aiming to become the official U.S. governing body for international esports competition.

The United States finally has a national esports body built to compete on the world stage — and its board reads like a who's who of competitive gaming royalty. USA Esports launched in mid-March 2026, incorporated as a 501(c)(3) nonprofit since August 2025, with a singular mission: secure official National Governing Body recognition from the U.S. Olympic and Paralympic Committee, placing esports alongside federally backed institutions like USA Basketball and US Soccer.
Jesse Bodony, who previously served as Executive Director of VOICE (Voice of Intercollegiate Esports), leads the organization as President and CEO alongside Executive Director Daniel Clerke. The board of directors includes Søren "Bjergsen" Bjerg, Jordan "n0thing" Gilbert, and Mirna "athxna" Noureldin, three names that carry genuine credibility across competitive gaming's multiple generations and titles. A President's Advisory Council of university presidents and chancellors rounds out the governance structure.
"We'll be bringing together trusted veterans in the space to set safety and training standards, sanction competition, and build a pipeline from K-12 all the way through the pros," Bodony said. "Eventually, a kid picking up a controller or mouse for the first time will have a real pathway to pro or to college, just like any other sport."
That pipeline is backed by serious institutional muscle through the USA Esports Alliance, a coalition anchoring the launch that brings together seven founding professional organizations: Team Liquid, Cloud9, TSM, 100 Thieves, NRG, FlyQuest, and M80. On the academic side, UCLA, the University of Kentucky, TCU, and Georgia Tech have signed on as collegiate supporters, giving the organization credibility across both commercial and educational spheres.

The roots of USA Esports trace back to VOICE's three-year effort organizing a President's Advisory Council of university presidents and chancellors. When the International Olympic Committee announced plans for an Olympic Esports Games in 2024, that council asked VOICE to study what national infrastructure could best support U.S. players at home and abroad. A six-month discovery process followed, drawing on conversations with North American professional clubs, leading collegiate programs, and more than a dozen existing U.S. national governing bodies in traditional sport. The organization formally incorporated in August 2025, with the public launch representing more than a year of work by volunteers and staff, many operating outside normal working hours.
The fragmentation problem the organization aims to solve is real. No purpose-built national entity previously linked professional leagues, K-12 programs, collegiate play, and amateur competition while preparing American players to face organized national teams from other countries. As Bodony noted at launch, the United States, despite its deep talent pool and competitive history, has been lagging behind nations that have already built structured national esports programs.
The clearest international parallel is France's UFCEP (French Union of Professional Esports Clubs), which counts Team Vitality and Karmine Corp among its members and has pursued a model centered on legislative and fiscal reform. USA Esports takes a different approach, building entirely around the USOPC framework rather than seeking congressional action. Whether that distinction accelerates or complicates the path to full NGB recognition remains one of the central questions the young organization will need to answer.
Know something we missed? Have a correction or additional information?
Submit a Tip

