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Warner Bros. Games Montréal Hit by New Layoffs Following Studio Cuts

Nine-year WB Montréal veteran Nicolas Pereira-Poisson is among staff cut on March 13, as WB's studios segment has already fallen 14% year over year.

Jamie Taylor3 min read
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Warner Bros. Games Montréal Hit by New Layoffs Following Studio Cuts
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Warner Bros. Games Montréal was hit by another round of layoffs on March 13, with staff across narrative, design, and production disciplines losing their roles at the Gotham Knights developer. The exact number of employees affected has not been disclosed, but the cuts follow a pattern of mounting losses across Warner Bros. Games that began well before this latest wave.

At least three developers publicly confirmed their departures via LinkedIn on the day of the cuts. Associate producer Nicolas Pereira-Poisson, who spent nearly nine years at the studio, was among the most candid. "Got affected by layoffs," he wrote. "After basically 9 years at the WB Montreal studio, I had the opportunity to work across many different roles and projects and overall had lots of fun so I am not going to feel sad about this news. I will however rest up for a little bit. I'm all ears for roles in Production, QA Management & even junior Tech Design!" Associate narrative director Ceri Young and level designer Camille Olivier Paquette also posted that they were no longer with the studio and were actively seeking new work, though neither explicitly named the layoffs as the cause of their departure.

TweakTown noted that at least one of the affected developers had been with the studio for 18 years, underscoring how deep the cuts reached into WB Montréal's institutional memory.

This is not the studio's first significant reduction. WB Montréal announced layoffs affecting 99 employees in 2024, and the wider Warner Bros. Games organization absorbed a brutal round of cuts in February 2025 that shuttered Player First Games, Warner Bros. Games San Diego, and Monolith Productions, the latter alongside the cancellation of its long-in-development Wonder Woman game. A Warner Bros. Games spokesperson framed that earlier round of cuts as a necessity to "structure [their] development studios and investments around building the best games possible with our key franchises, Harry Potter, Mortal Kombat, DC and Game of Thrones."

The broader financial picture at Warner Bros. Discovery offers context for why the cuts keep coming. The firm's Studios segment, which encompasses gaming, declined 14% year over year, and WB's most recent financial results described the games division as currently "rebuilding" its portfolio. Rocksteady's Suicide Squad: Kill the Justice League, which underperformed significantly against financial expectations, is widely credited as the catalyst that accelerated the restructuring across WB's game labels, which also include Rocksteady, TT Games, Avalanche Software, NetherRealm Studios, and Portkey Games.

Corporate uncertainty at the parent company level adds another layer of pressure. Netflix initially agreed to acquire Warner Bros. Discovery in December for $82.7 billion, but Paramount Skydance outbid the streaming service. Netflix co-CEO Ted Sarandos responded by noting publicly that Paramount's deal is "dependent on a lot of cost-cutting," and he suggested WB's entire game division would feel the impact of that pressure.

WB Montréal's history extends from Batman: Arkham Origins through Gotham Knights, and the studio co-developed the cancelled Wonder Woman project with the now-closed Monolith Productions. Whether the March 13 cuts affect any active projects at the studio remains unknown. Both GamesIndustry.biz and Rock Paper Shotgun contacted Warner Bros. Games Montréal for comment, with no response confirmed at time of writing.

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