Call of Duty Mobile Season 12 Introduces Night Modes, New Hackn Map
Two night-featured modes, three night maps including Hackney Yard/Warehouse, and a free AGR 556 SMG headline Season 12; most outlets pegged the Battle Pass for November 11 (GINX listed Nov 10).

Call of Duty: Mobile’s Season 12 mid‑season update brought two featured night game modes, new map variants and a Battle Pass that most outlets scheduled to appear on November 11, while one outlet listed November 10 and a community update ran on November 6. The update adds Team Death Match - Night on Crash, Summit and Hackney, a Night variant of Attack of the Undead / Dead Attack, and lists the AGR 556 as a free Battle Pass weapon alongside Premium blueprints and cosmetics.
Premium Battle Pass content includes Epic blueprints and themed weapons: Zilliongamer lists “New Epic blueprints: AGR 556 - Byakko, Type 25 Infiltrate,” “New Epic Black Gold themed weapons,” and a “New Legendary Calling Card: Discords.” Zilliongamer’s patch preview also includes the odd transcription line “New Epic looks for Urban Tracker, price, Ghost, Velikan,” which requires confirmation in the in‑game BP UI. The AGR 556 appears both as a free base weapon and as an Epic blueprint variant - Zilliongamer writes, “New base SMG: AGR 556. Fully automatic SMG with high fire rate. Effective at medium range. Unlock 5.56 ammo to experience its full firepower.”
The new Hackney map appears in multiple forms across coverage. GINX calls it “Hackney Warehouse” and describes it as, “A classic map from ‘The Final Moment: Modern Warfare’. A filthy, dirty, abandoned industrial park. Please be prepared for a fierce confrontation with the enemy between warehouses, containers and buildings.” Other outlets call the same location Hackney Yard. GINX lists applicable modes for Hackney as “Random Annihilation, Classic Demolition, Multi‑point Occupation, Struggle for Stronghold, Random Annihilation‑Night Battle Mode, Dead Attack‑Night Battle Mode, etc.”
Weapon and equipment tuning in Season 12 is broad. Zilliongamer and aggregate notes show buffs to Cordite - “Increased Cordite ADS bullet spread accuracy” - Razorback - “Increased Razorback recoil stability; lowered horizontal recoil; increased medium range damage attenuation distance” - Fennec - “Increased Fennec bullet trajectory stability while continuous firing; lowered horizontal recoil; slightly increased recoil upper limit” - AK117 - “Increased AK117 damage multiplayer when hitting body parts above waist, increased medium range combat ability” - and BK57 - “Optimized BK57 bullet trajectory and increased stability.” Shotguns and heavies receive reductions: KRM 262 has “Decreased range and bullet density,” and BY15 and Echo both show “Decreased damage range.”

Tactical items saw notable adjustments aimed at counterplay. Zilliongamer lists both Shadow Blade and Transform Shield as nerfed - “Decreased Shadow Blade duration and increased points required to activate” and “Decreased Transform Shield duration and increased points required to activate.” That same source adds, “Explosive deal much more damage to Transform shield, and only one EMP is required to destroy a Transform Shield.” Concussion Grenade effects were “Slightly decreased” in duration, per the patch excerpts.
Community and creator channels tracked the changes ahead of the full notes. Dexerto ran a November 6 community update and highlighted prior content context, noting that “Call of Duty Mobile’s very first mythic weapon, The Fennec – Ascended, landed yesterday. For those who don’t know, it’s essentially a chance‑based legendary weapon blueprint, but with a twist. It can customized with additional unlocks.” Reporters and players should verify the official Garena or Activision patch page and the in‑game patch UI for final go‑live time, exact Battle Pass tiers and the numeric weapon and attachment tuning, since outlets diverge on the November 10 vs November 11 timing and on naming conventions for Hackney and some Night modes.
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