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CI-driven immutable ScriptHookVDotNet v3.7.0-nightly.95 restores GTA V compatibility

v3.7.0-nightly.95 was published to the project's GitHub nightly releases on February 20, 2026, delivering updated binaries and build artifacts intended to restore or improve compatibility with GTA V.

Nina Kowalski3 min read
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CI-driven immutable ScriptHookVDotNet v3.7.0-nightly.95 restores GTA V compatibility
Source: preview.redd.it

The scripthookvdotnet project published a CI-driven nightly tagged v3.7.0-nightly.95 on February 20, 2026, including updated binaries and build artifacts intended to restore or improve compatibility with GTA V. The release appears on the project's nightly releases page and is presented as a continuous-integration snapshot, produced every time a commit is pushed to the main repository.

Nightly builds are available in the Nightly Builds area while stable builds remain on the Releases page. The project notes that "For newer builds, check out the Nightly Builds. You don't have to sign in to GitHub to download nightly releases." Nightlies are CI-driven bundles created by the project's CI pipeline and published after each commit. The project also changed the publishing policy earlier in the cycle: "From version v3.7.0-nightly.48 onward, nightly builds are immutable, once published, they won't be altered again even if issues arise later on, this means you can always return to this specific version without worrying about unexpected changes affecting your gameplay."

Compatibility guidance is explicit for players running recent game builds. If you are using the game version v1.0.3258.0 or later, use the nightly version v3.6.0-nightly.89 or later, or downgrade the game to v1.0.3179.0 or earlier. The project warns that "v3.6.0 and v3.5.1 have a compatibility issue with the game version v1.0.3258.0 and later game versions!" Installation hygiene is stressed: "You need to use the ASI file and the DLL files for APIs in an archive of the same version as the internal structure can be changed without notice." The .ini settings are changed for nightlies and the project instructs that "You should use the .ini file that comes from a nightly release. SHVDN does not add missing settings currently."

Raw script authors must note an API versioning change introduced around v3.6.0: "The default API version for raw scripts is changed from v2 to v3." Files with no API version notation in the filename must now specify a version by renaming, for example changing Script.cs to Script.2.cs to force API version 2. The project explicitly cautions developers: "For script developers, please note that new APIs included in new nightly builds but not included in any stable versions are subject to change without notice, so it is not advisable to use any of them for public/production builds of your scripts." The guidance continues: "Building scripts against nightly versions may make scripts not work as intended in SHVDN versions different from the versions they are built against! No compatibility support will be provided for nightly-only features!"

AI-generated illustration
AI-generated illustration

Stability remains a trade-off. Users reported that nightly builds v3.7.0-nightly.90 through v3.7.0-nightly.94 caused crashes during loading screens in story mode under certain conditions, including reports of crashes with no mods installed. Earlier nightlies include ScriptHookVDotNet-v3.7.0-nightly.84, released December 29, 2025, and the project frames nightlies as offering "early access to new features and fixes not available in stable releases right away" while warning that nightlies "can be more experimental and may contain bugs or unfinished features."

v3.7.0-nightly.95 aims to restore or improve compatibility, but the project balance is clear: use nightlies for testing and early fixes, match ASI and DLL files from the same archive, adopt the nightly .ini, and prefer stable releases for production scripts.

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