Kobold Press' Two-Volume Labyrinth Kickstarter Funds Fast, Offers Multiverse Campaign Overlay
Kobold Press' two-volume Labyrinth Kickstarter funded almost instantly, offering a multiverse campaign overlay with new lineages, spells, subclasses, and a linked ten-adventure hardcover.

Kobold Press launched the Labyrinth Kickstarter on January 15, 2026, and the project funded almost instantly, signaling strong demand for modular multiverse tools among Dungeons & Dragons groups. The campaign backs a two-volume set: the Labyrinth Worldbook, positioned as a campaign overlay to connect diverse settings through a labyrinthine multiverse, and Labyrinth Adventures, a hardcover tying the Worldbook into a linked ten-adventure campaign for levels 1-8.
The Labyrinth Worldbook is built to be a connective tissue for DMs who want to move characters between worlds or stitch published and homebrew settings together. It introduces a slate of playable options and mechanics: new lineages and heritages including star elves, minotaur variants, gearforged, and new dragonborn options; roughly 70+ new spells emphasizing portal, dream, and void magic; 15 new subclasses; and dozens of vehicles and magical items. Those additions aim to give player characters new hooks for interplanar travel and setting-specific flavor, while providing DMs ready-made tools to handle cross-setting logistics and tone.
Labyrinth Adventures packages those options into a ten-adventure arc designed for characters from level 1-8. That structure gives groups a playable campaign that both showcases Worldbook mechanics and functions as a scaffold for longer campaigns or one-shots that hop between realms. For table runners, the combination of an overlay plus a ready campaign reduces prep time for multiverse play and offers a consistent rules frame for swapping in other published material.
The Gaming Gang’s post on the Kickstarter lists the usual campaign particulars: pledge levels for hardcover plus PDFs and stated delivery windows, and it highlights the project’s rapid funding and its explicit aim to provide an adaptable layer for D&D 5E and Tales of the Valiant play. Kobold Press is positioning the Labyrinth set as system-friendly rather than setting-exclusive, so groups using 5E rules or the Tales of the Valiant pathway should be able to integrate the material with minimal conversion.
For DMs and players, the practical value is immediate: new character options to populate portals and voids, spells that animate cross-world travel, and a packaged campaign to run or harvest scenes from. Expect early community discussion to focus on balance of the 15 subclasses and on how the 70+ spells handle travel and gating between realms.
Kobold Press’ fast funding suggests a ready audience for multiverse tools; next up for readers is to examine pledge tiers and delivery estimates, and start planning how to thread Labyrinth’s portals into current campaigns.
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