Metanet revives N series with multiplayer-focused N PLUS INFINITY TIMES TWO
Metanet is betting its next N game can revive a two-person studio by finally putting online multiplayer at the center, after a decade without it.

Metanet Software is bringing back its N series with a project that looks like a reset and a reckoning at once. N PLUS INFINITY TIMES TWO is a multiplayer-focused reboot, remake and remix of the platforming series, built by the Montreal studio that Mare Sheppard and Raigan Burns founded in 2001.
The new game returns to the online multiplayer roots of N+, but with the perspective of a team that spent years living inside the series. Metanet said the project was shaped by one of the hardest choices it made on N++: during development, the studio picked global level sharing over online multiplayer. That decision helped define N++, but it also left one feature hanging over the series. Metanet now says online multiplayer was the piece it could never quite let go of, and that N PLUS INFINITY TIMES TWO was born from that absence.

That context matters because N++ was not conceived as the start of a new cycle. Metanet framed it as the final game in the N series after years of hesitation and burnout, revisiting the original idea only after deciding it wanted to finish N from a different angle. The studio had already spent a decade building on the freeware Flash game N, then N+, then N++. At the time, the sequence of releases looked complete.
Instead, N++ kept growing. It launched on PlayStation 4 on July 28, 2015, on Steam for PC, Mac and Linux on August 25, 2016, on Xbox One on October 4, 2017, and on Nintendo Switch on May 24, 2018. Metanet says the Ultimate Edition includes 4,340 handcrafted levels and Hardcore mode, a scale that turned a small indie platformer into a long-running community project.
That community may be the clearest reason Metanet thinks the series still has room to evolve. The studio says players streamed N++ on Twitch and YouTube, hosted real-life tournaments, made large map packs, and kept up regular map-making contests through Discord. In Metanet’s telling, all of that activity helped prove that emphasizing global level sharing was the right call, even if it meant giving up multiplayer at the time.
Now the studio is betting that the next chapter can do both. N PLUS INFINITY TIMES TWO is centered mainly on N+’s online multiplayer platforming, while still including a substantial single-player component. For a small independent studio that has survived by stretching one idea across decades, the move suggests a broader truth about mid-scale game development: endurance often comes from revisiting old systems with sharper tools, not from chasing the scale of the industry’s largest hits.
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