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Netmarble Delays The Seven Deadly Sins: Origin to March After CBT Feedback

Netmarble delayed The Seven Deadly Sins: Origin from January 28 to March 2026 after closed beta feedback exposed combat, UI and backend issues that need deeper polish.

Jamie Taylor2 min read
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Netmarble Delays The Seven Deadly Sins: Origin to March After CBT Feedback
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Netmarble postponed the global launch of The Seven Deadly Sins: Origin, moving the release window from January 28 to March 2026 after analyzing feedback from a closed beta that began in November 2025. The developer said testers flagged a mix of responsiveness and stability problems that require more extensive rework than originally planned.

The studio identified several priority areas from the closed beta. Combat responsiveness and overall gameplay tempo were singled out as needing refinement so that inputs feel tighter and encounters land with the intended rhythm. User interface improvements are also on the list, with a focus on clarity and accessibility for mobile screens as well as cross-platform parity. Backend stability was raised as a critical concern, suggesting that server performance and stress resilience need further hardening before a global roll-out.

Netmarble framed the delay as a quality-first decision. Project Director Do-Hyung Koo emphasized prioritizing polish over a fixed schedule, and the move aligns the title’s timetable with that stance. The Seven Deadly Sins: Origin is an ambitious open-world, cross-platform RPG, and the extra development window reflects the technical and design scale of the project.

For players, the practical impact is straightforward: a longer wait but a higher bar for the day-one experience. Delaying launch buys the team time to smooth out latency, address frame-rate issues and refine UI and control schemes that directly affect playability on a variety of devices. That matters for fans who expect tight mobile combat and consistent performance in an open-world RPG where tempo and stability shape enjoyment.

The decision also mirrors recent industry trends where major mobile and cross-platform titles push launch dates to incorporate player feedback and reduce the risk of problem-plagued releases. Community testers who took part in the November closed beta should see their reports translated into concrete fixes, and the wider player base will want to monitor developer channels for patch notes, test re-runs and compatibility updates as Netmarble works toward March.

Netmarble’s delay leaves a clearer path toward a smoother global launch, but it also resets the timeline for pre-launch excitement and in-game readiness. Expect focused updates on combat tuning, UI quality and backend robustness over the coming weeks as the studio turns closed beta lessons into a launch that meets community expectations.

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