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New Pathfinder Society Scenario Scrambles Chitterwood Goblin Politics

Paizo released Pathfinder Society Scenario #7-09, a level 3-4 module centered on goblin councils and undead attacks in Chitterwood. GMs and players get a social-heavy playable tie-in to the Year of Battle metaplot.

Jamie Taylor2 min read
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New Pathfinder Society Scenario Scrambles Chitterwood Goblin Politics
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Paizo released Pathfinder Society Scenario #7-09: The Chitterwood Walks, Part 1: Scrambling the Tribes on January 7, 2026. Written by Genevieve Rudat Olejnik and priced at $5.99, the single level-band scenario targets characters of levels 3-4, is repeatable, and is designed specifically for organized play under the Pathfinder Society rules. The module is listed as part of the Year of Battle’s Spark metaplot, meaning it slots into ongoing regional developments that many campaigns and tables will be following this year.

The scenario drops players into rising tensions in the Chitterwood Forest as longshanks of Isger gather troops, including Hellknights, and undead attacks escalate across the woods. Tribal leaders convene in response, and the Crookedtoes tribe has asked the Pathfinder Society for protection while councils deliberate. The product emphasizes social negotiation and regional politics as much as combat, offering GMs scenes that lean into diplomacy, bargaining, and the messy interplay between goblin tribes and outside forces.

Practical value for GMs is clear. The module includes maps for GMs to stage social encounters and combat, and Paizo notes additional scenario maps are available separately from its store. That makes the package useful for tables that prefer ready-to-run content and for GMs who want to run tightly focused sessions without heavy home prep. Players can expect opportunities for roleplay-heavy solutions alongside traditional skirmishes against undead, so builds with social skills and versatility will have a chance to shine.

Because the scenario is repeatable and tied to the Year of Battle metaplot, it serves both as a one-shot that feeds ongoing storylines and as a modular stop for groups rotating through a campaign arc. The level band keeps it accessible to many Pathfinder Society rosters, while the focus on goblin tribal politics offers a different tone than dungeon crawl fare and rewards attention to negotiation and faction motives.

Our two cents? Treat this as a toolbox scenario: GMs can lean into the provided maps and political scenes to stage memorable social encounters, and players should bring diplomacy and contingency plans for undead combat. If you run Pathfinder Society events or want to weave metaplot threads into home games, grab the scenario and the extra maps for smoother table time.

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