Quickstart guide to teaching Pathfinder 2E Remastered play
Learn practical steps to run RPGBOT’s PF2e Remastered quickstart, from core concepts and character creation to one-shots and GM show notes.

1. Overview of RPGBOT’s quickstart series and approach
RPGBOT’s “How to Play Pathfinder 2E (Remastered)” quickstart is a playable-first primer made of short, focused parts that teach by doing rather than drowning you in rules text. It’s perfect when you want a compact teaching tool: each segment is short enough to digest before a session and geared toward immediate tabletop use. Use it when onboarding new players, prepping a one-shot, or refreshing your table on the remastered rules without committing to heavy prep.
2. Concepts & Themes: the foundations to emphasize at the table
This episode lays out the core design ideas—like the three-action economy, defined roles, and the game’s approach to skills—and why they matter in play. Emphasize these concepts at your table to set expectations: the three-action economy changes how combat tempo and tactical choices work, roles help players pick meaningful actions, and skill focus shapes noncombat scenes. When you teach these themes first, players make better decisions faster and fewer rules questions derail the session.
3. Character creation: build playable characters without analysis paralysis
The series walks you through creating a character that’s ready to play, stripping choices to the essentials so new players don’t freeze in front of a character sheet. Focus on clear decision points: pick a class that matches the player’s intent, choose a heritage and background that give immediate hooks, and select a few signature feats or spells that feel fun in play. This pragmatic path gets characters to the table quickly while still honoring variety and optimization for those who want it later.
4. Actual Play: a one-shot demonstration of actions, reactions, and flow
RPGBOT includes a short one-shot that shows how actions, reactions, skills, and combat flow in practice so players and GMs can see the rules in motion. Watching or running through this example gives you a template for pacing combat rounds, timing reactions, and narrating skill use without getting bogged down. Use the one-shot as a rehearsal: run it with new players to teach mechanics, or with regulars to try remastered rulings and new tactics.
5. Questions & Answers: clearing common trap points and sticky rulings
The Q&A episode addresses typical confusion points after play: ambiguous triggers, action economy edge cases, and where to find authoritative references. This is where common traps get called out so you don’t repeat them at your table; integrate these clarifications into your GM cheat sheet. Encourage players to ask the same kinds of questions you hear in the Q&A and use those moments to teach rules reasoning rather than just ruling once and moving on.

6. Show notes and essential resources: Beginner Box, Core Rulebook, Archives of Nethys
Each episode comes with show notes that list referenced materials—most importantly the Beginner Box, the Core Rulebook, and Archives of Nethys—so you can follow up quickly when a rules question arises. Use these resources as your authoritative backups: the Beginner Box for absolute starter content, the Core Rulebook for deeper rulings, and Archives of Nethys for searchable, up-to-date stat blocks and clarifications. The show notes also give you fast links and page references, which shave minutes off mid-session lookup and keep the table moving.
- Pick one episode to focus on for your first session—Concepts & Themes if the group is new, Actual Play if they learn by watching.
- Prep one or two prebuilt characters and a short scene or encounter that showcases actions and skills, aiming for a 90–120 minute slot.
- Print or screenshot the show-note references and a simple GM cheat sheet with the three-action economy summary and common Q&A points.
7. Practical table-ready steps: how to use the quickstart to run a teach-one-shot
Following these steps keeps prep light, demonstrates the rules in context, and gives players a concrete experience to build on, making subsequent sessions faster to run and more fun.
8. Tips for GMs and community relevance
Lean into examples and analogies: compare the three-action economy to moves in a fight you’ve seen in movies or past games to make it intuitive. Use the quickstart as a communal learning tool—run it at conventions, local game stores, or a community newbie night so the whole group shares the same baseline knowledge. The Remastered changes can be subtle, and showing rather than lecturing gets everyone on the same page far faster.
Closing practical wisdom Run the quickstart as a playable demo: short episodes, a focused one-shot, and tidy show notes are your best friends for onboarding and teaching. When you prioritize play-first learning, rules become tools instead of hurdles—so pick an episode, prep one tight encounter, and watch how quickly players trade uncertainty for confident choices at the table.
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