Rockstar-backed Cfx Marketplace opens paid mods for FiveM and RedM
Rockstar and the Cfx.re team launched the Cfx Marketplace on January 12, 2026, allowing selected FiveM and RedM creators to sell mods and assets. This creates an official monetization route for roleplay servers and modders.

Rockstar and the Cfx.re team rolled out the Cfx Marketplace starting January 12, 2026, a curated digital storefront where a selected group of FiveM and RedM creators can share and sell mods, maps, and creator packs. The initial launch included roughly 16 vetted creators with more names scheduled to join as the platform expands. Offerings span free community assets up to premium bundles, with examples including a Theme Park DLC priced at $129.99 and creator packs that reach into the several hundreds of dollars.
The marketplace formalizes a commercial path for roleplay server creators who have previously relied on Patreon, Ko-fi, donations, or third-party storefronts to fund development and hosting. For server owners and developers, that means a new channel to recoup costs and pay collaborators while reaching a broader pool of buyers who want packaged, supported content for GTA V and RDR2 roleplay scenes. For players, the change introduces clearer expectations about which assets are free and which are paywalled, and may influence how communities form around shared, purchasable content.
This move marks a noticeable shift in Rockstar’s relationship with its modding communities following its 2023 acquisition of Cfx.re. The formal marketplace signals a strategic embrace of user-generated content, with an eye toward supporting and monetizing the sprawling roleplay ecosystems that have grown around FiveM and RedM. The curated, gradual rollout highlights an attempt to balance opening revenue opportunities with quality control and anti-piracy safeguards, though the approach also raises questions about gatekeeping and access for smaller creators.
Community reaction has been mixed. Some creators and server operators view the marketplace as a professionalizing force that can fund long-term projects and improve stability for high-end servers. Others are wary of high-priced bundles fragmenting player bases or of a curated model that may lock out talented modders who lack existing visibility. The presence of both free and premium listings offers a middle ground, but the initial price points on display make it likely that discussions about pricing, fairness, and platform rules will continue to dominate community forums.
For creators considering the marketplace, the practical steps are clear: prepare polished, well-documented packages; expect a vetting process; and plan for support and updates if you price content as a premium product. For players and server admins, monitor which assets become standard in the RP meta and budget for possible paid content that changes server experiences.
What comes next is an incremental expansion of participating creators, tighter marketplace policies and practices as edge cases emerge, and close community scrutiny of how monetization affects access and creativity in RP spaces. Pay attention to new listings and platform rules: they will shape the next chapter of GTA V and RDR2 roleplay.
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