Rockstar sets Grand Theft Auto VI pre-orders for June 25
Rockstar opened Grand Theft Auto VI pre-orders on June 25, extending a release cycle that has already moved Take-Two’s stock and drawn 90.4 million trailer views in 24 hours.

Rockstar opened Grand Theft Auto VI pre-orders on June 25, giving fans the first concrete purchase marker for a game that has become a major business event before launch. The title is still set for a single-player experience and remains Rockstar’s highest-profile release in years.
The game is set in the state of Leonida, including Vice City, and follows two leads, Jason and Lucia, in a criminal conspiracy stretching across the state. Rockstar first showed the project in Trailer 1 on December 5, 2023, when it said the game was coming in 2025 for PlayStation 5 and Xbox Series X|S. That early framing, paired with the studio’s description of the title as the “biggest, most immersive evolution” of Grand Theft Auto yet, helped turn a sequel into one of the entertainment industry’s most watched products long before a retail date was fixed.

Rockstar then pushed the launch to May 26, 2026 on May 2, 2025, before later updating the date again to Thursday, November 19, 2026. The repeated delays have kept expectations high but also made the timing itself a market signal. Take-Two Interactive’s shares fell after the May 2025 delay, a reminder that Grand Theft Auto VI is not just a blockbuster game but a meaningful earnings driver for its parent company.
The first trailer underscored that scale. Guinness World Records said it drew 90,421,491 views in 24 hours, making it the most viewed videogame reveal trailer on YouTube in that period. That level of attention has helped make each date change an event for console makers, streamers and investors alike, especially because Rockstar has tied the release to PlayStation 5 and Xbox Series X|S rather than a broader platform rollout.
With pre-orders now beginning and launch still set for November 19, 2026, the commercial stakes remain clear. GTA VI is arriving as a single-player title, but its influence already stretches beyond software sales into console demand, online viewing habits and the broader expectations attached to the year’s biggest entertainment release.
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