Scopely's Monopoly Go Hits $6B in 1,275 Days, Fastest Mobile Game
Scopely's Monopoly Go surpassed $6 billion in lifetime in-app purchases, hitting the mark in 1,275 days and becoming the fastest mobile game to do so - a major moment for mobile IAP economics.

Scopely’s Monopoly Go crossed $6 billion in lifetime in-app purchase revenue and set a new speed record for mobile titles, reaching the milestone in just 1,275 days after launch. The game's rapid climb marks it as the fastest mobile game ever to hit that level of player spending, reshaping expectations for casual monetization.
Industry tracker Sensor Tower estimates the title now posts a monthly revenue run-rate near $200 million, placing Monopoly Go as the 14th highest-grossing mobile game of all time across iOS and Android. It is also the youngest entry inside the top-15 list, underlining how a fresh, licensed casual brand can scale rapidly in the current ecosystem.
Those numbers come against a backdrop of longstanding top earners such as Honor of Kings, Genshin Impact, and Clash of Clans. Sensor Tower’s timeline comparisons highlight how those franchises climbed to the top over longer timeframes, while Monopoly Go smashed the speed benchmark for reaching the $6 billion threshold. That acceleration signals a shift in how casual game formats, heavy live ops, and data-driven user acquisition work together to drive IAP dollars quickly.
For Scopely, the milestone is more than a headline figure; it cements the publisher’s standing among the major players in mobile. A title that can generate a sustained $200 million-a-month run-rate brings negotiating power for partnerships, stronger leverage in user acquisition markets, and room to reinvest in content, events, and cross-promotions that players interact with daily. For the daily player community, that typically means continued investment in live events, cosmetic drops, and meta features that keep play loops sticky.

Developers and smaller publishers should pay attention to the mechanics behind Monopoly Go’s ascent: licensed familiarity, frequent live ops, and aggressive UA can convert casual sessions into consistent revenue streams faster than many expected. For the broader market, the speed at which a casual board-game adaptation reached elite revenue status could prompt more bets on well-known IPs and live-service approaches tailored to short-session engagement.
Monopoly Go’s run to $6 billion rewrites a pace record and elevates Scopely’s profile; next, watch whether it climbs further in all-time rankings and how competitors respond with new live-op strategies, partnerships, or product pivots. If you play the game, expect continued updates and events; if you follow the business, this milestone tightens the spotlight on casual monetization tactics that work.
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