Sims 4 Marketplace Debuts March 17, Maker Program Applications Open March 5
Marketplace launches on PC and Mac on March 17, 2026; Maker Program applications open March 5, 2026, and Kits will become purchasable only with new currency Moola.

Marketplace launches on PC and Mac on March 17, 2026, and Electronic Arts and Maxis say the in‑game storefront will let players buy Maker Packs and official Expansion, Game, and Stuff Packs directly inside The Sims 4 client. Maker Program applications open March 5, 2026. EA describes the Marketplace as "the official in‑game storefront for The Sims 4, where players can discover and purchase downloadable content, including Maker Packs created by approved Sims Makers, as well as Expansion Packs, Game Packs, Stuff Packs, and Kits created by The Sims team."
The Maker Program is a vetted creator pathway. IGN reported, "Beginning March 5, designers can apply to join the Maker program, which will allow them to submit their work to the Marketplace when it opens on March 17. Only vetted and approved Makers will be allowed to publish and sell their creations. Makers must be 18 years old or older, be able to communicate proficiently in English, cannot reside in one of EA's embargoed regions, and must complete a technical evaluation by submitting two assets for review. Per Maxis, all submitted content will be reviewed by humans before it can be published." Applications will be processed through EA's creator onboarding system and require two example assets for technical evaluation.
EA is introducing a new virtual currency called Moola for Maker content. Moola bundles are sold in fixed tiers: 200 Moola for $2.49, 500 Moola for $4.99, 1,000 Moola for $9.99, 2,600 Moola for $24.99, and 5,500 Moola for $49.99. Outlets note Maker Packs will start at about 200 Moola. Moola must be purchased through each platform's store, cannot be earned in‑game, and is non‑refundable and non‑transferable across platforms or players.
The revenue model gives Makers roughly 30 percent of sales while EA retains about 70 percent. Dexerto reports EA framed the split as, "for every 100 Moola someone spends on their content, they earn 30 cents USD." PC Gamer used a 400 Moola example to show the math: a 400 Moola Snazzy Living Room pack would yield roughly $1.20 to its creator. Makers will set prices within EA's guidelines but will receive payouts based on the 30 percent share.

Kits will migrate into the Marketplace immediately on launch for PC and Mac; EA states, "Kits will become exclusively available in the in‑game Marketplace. Any Kits you already own will remain in your library and ready to play." Console players should expect the Marketplace and the Kits migration "in the coming months," with PC Gamer describing the console rollout as "in the next couple of months." EA has not provided exact console dates.
Unresolved items remain for creators and buyers. Sources do not list which territories are considered embargoed regions, and EA has not published detailed payout cadence, minimum payout thresholds, or whether official Expansion/Game/Stuff Packs will also require Moola once Marketplace is live. Practical next steps: creators prepare two sample assets and applications open March 5 through EA's creator portal; players planning purchases should factor Moola tiers and the non‑refundable, non‑transferable rules when Marketplace arrives on March 17.
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