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Sony reportedly ends PC releases for major PlayStation single-player games

Sony is reportedly pulling its biggest single-player PlayStation games back behind the PS5 wall, while keeping online titles on PC and other platforms.

Lisa Park··2 min read
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Sony reportedly ends PC releases for major PlayStation single-player games
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Sony is ending PC releases for its major single-player PlayStation games, a sharp reversal that puts hardware exclusivity back at the center of its strategy. Hermen Hulst, who heads PlayStation’s studios business, told employees in a town hall on Monday that the company would no longer treat its biggest narrative games as candidates for PC ports.

The change means titles such as Ghost of Yotei and the upcoming action game Saros would stay exclusive to PS5, while online and live-service projects like Marathon and Marvel Tokon would still ship across multiple platforms. That split marks a clear line between the games Sony wants to use to sell consoles and the games it wants to maximize through broader reach.

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AI-generated illustration

Jason Schreier had reported in March that Sony had scrapped plans to bring PC versions of Ghost of Yotei and other internally developed games to market. Bloomberg later described the decision as a return to console exclusivity after roughly six years in which Sony experimented with multi-platform releases. The company had already been moving cautiously: in June 2025, Hulst said PlayStation was taking a “very measured, very deliberate” approach to PC ports, especially for its “tentpole” single-player titles, which he said were a key differentiator for PS5 because they showcase the hardware.

That logic now appears to have won out over the idea of PC ports as a steady second revenue stream. Sony had once projected that PC game ports could become a meaningful business line, with a 2023 forecast citing nearly $450 million in revenue. But analysts and reporters have linked the newer stance to weaker-than-expected PC sales for some PlayStation releases, along with a broader desire to protect the appeal of buying into the PlayStation ecosystem first.

The shift also puts Sony on a different path from Microsoft, which has leaned far more aggressively into cross-platform distribution. For consumers, the likely result is fewer delayed PlayStation ports on PC and a harder line around which games require a PS5. For the broader industry, Sony’s move suggests the console wars are not over, but are being fought with a renewed emphasis on exclusivity rather than portability.

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